#include <ContrastAdaptiveImageGenerator.h>
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| virtual | ~FContrastAdaptiveImageGenerator () override |
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| virtual FRDGTextureRef | GetImage (FRDGBuilder &GraphBuilder, const FViewInfo &ViewInfo, FVariableRateShadingImageManager::EVRSImageType ImageType, bool bGetSoftwareImage=false) override |
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| virtual void | PrepareImages (FRDGBuilder &GraphBuilder, const FSceneViewFamily &ViewFamily, const FMinimalSceneTextures &SceneTextures, bool bPrepareHardwareImages, bool bPrepareSoftwareImages) override |
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| virtual bool | IsEnabled () const override |
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| virtual bool | IsSupportedByView (const FSceneView &View) const override |
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| virtual FVariableRateShadingImageManager::EVRSSourceType | GetType () const override |
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| virtual FRDGTextureRef | GetDebugImage (FRDGBuilder &GraphBuilder, const FViewInfo &ViewInfo, FVariableRateShadingImageManager::EVRSImageType ImageType, bool bGetSoftwareImage=false) override |
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| virtual | ~IVariableRateShadingImageGenerator () |
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◆ ~FContrastAdaptiveImageGenerator()
| virtual FContrastAdaptiveImageGenerator::~FContrastAdaptiveImageGenerator |
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inlineoverridevirtual |
◆ GetDebugImage()
◆ GetImage()
◆ GetType()
◆ IsEnabled()
| bool FContrastAdaptiveImageGenerator::IsEnabled |
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const |
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overridevirtual |
◆ IsSupportedByView()
| bool FContrastAdaptiveImageGenerator::IsSupportedByView |
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const FSceneView & |
View | ) |
const |
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overridevirtual |
◆ PrepareImages()
The documentation for this class was generated from the following files: