#include <VariableRateShadingImageManager.h>
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| virtual | ~IVariableRateShadingImageGenerator () |
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| virtual FRDGTextureRef | GetImage (FRDGBuilder &GraphBuilder, const FViewInfo &ViewInfo, FVariableRateShadingImageManager::EVRSImageType ImageType, bool bGetSoftwareImage=false)=0 |
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| virtual void | PrepareImages (FRDGBuilder &GraphBuilder, const FSceneViewFamily &ViewFamily, const FMinimalSceneTextures &SceneTextures, bool bPrepareHardwareImages, bool bPrepareSoftwareImages)=0 |
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| virtual bool | IsEnabled () const |
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| virtual bool | IsSupportedByView (const FSceneView &View) const |
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| virtual FVariableRateShadingImageManager::EVRSSourceType | GetType () const |
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| virtual FRDGTextureRef | GetDebugImage (FRDGBuilder &GraphBuilder, const FViewInfo &ViewInfo, FVariableRateShadingImageManager::EVRSImageType ImageType, bool bGetSoftwareImage=false)=0 |
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◆ ~IVariableRateShadingImageGenerator()
| virtual IVariableRateShadingImageGenerator::~IVariableRateShadingImageGenerator |
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inlinevirtual |
◆ GetDebugImage()
◆ GetImage()
◆ GetType()
◆ IsEnabled()
| virtual bool IVariableRateShadingImageGenerator::IsEnabled |
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const |
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inlinevirtual |
◆ IsSupportedByView()
◆ PrepareImages()
The documentation for this class was generated from the following file: