#include <D3D12Allocation.h>
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| | FD3D12TextureAllocator (FD3D12Device *Device, FRHIGPUMask VisibleNodes, const FString &Name, uint32 HeapSize, D3D12_HEAP_FLAGS Flags, HeapId InTraceParentHeapId) |
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| | ~FD3D12TextureAllocator () |
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| HRESULT | AllocateTexture (FD3D12ResourceDesc Desc, const D3D12_CLEAR_VALUE *ClearValue, FD3D12ResourceLocation &TextureLocation, ED3D12Access InInitialD3D12Access, ED3D12Access InDefaultD3D12Access, const TCHAR *Name) |
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| | FD3D12MultiBuddyAllocator (FD3D12Device *ParentDevice, FRHIGPUMask VisibleNodes, const FD3D12ResourceInitConfig &InInitConfig, const FString &Name, EResourceAllocationStrategy InAllocationStrategy, uint32 InMaxAllocationSize, uint32 InDefaultPoolSize, uint32 InMinBlockSize, HeapId InTraceParentHeapId) |
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| | ~FD3D12MultiBuddyAllocator () |
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| const EResourceAllocationStrategy | GetAllocationStrategy () const |
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| bool | TryAllocate (uint32 SizeInBytes, uint32 Alignment, FD3D12ResourceLocation &ResourceLocation) |
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| void | Deallocate (FD3D12ResourceLocation &ResourceLocation) |
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| void | Initialize () |
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| void | Destroy () |
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| void | CleanUpAllocations (uint64 InFrameLag) |
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| void | DumpAllocatorStats (class FOutputDevice &Ar) |
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| void | UpdateMemoryStats (uint32 &IOMemoryAllocated, uint32 &IOMemoryUsed, uint32 &IOMemoryFree, uint32 &IOAlignmentWaste, uint32 &IOAllocatedPageCount, uint32 &IOFullPageCount) |
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| void | ReleaseAllResources () |
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| void | Reset () |
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| | FD3D12ResourceAllocator (FD3D12Device *ParentDevice, FRHIGPUMask VisibleNodes, const FD3D12ResourceInitConfig &InInitConfig, const FString &Name, uint32 MaxSizeForPooling) |
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| | ~FD3D12ResourceAllocator () |
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| const FD3D12ResourceInitConfig & | GetInitConfig () const |
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| const uint32 | GetMaximumAllocationSizeForPooling () const |
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| | FD3D12DeviceChild (FD3D12Device *InParent=nullptr) |
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| FORCEINLINE FD3D12Device * | GetParentDevice () const |
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| FD3D12Device * | GetParentDevice_Unsafe () const |
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| | FD3D12MultiNodeGPUObject (FRHIGPUMask NodeMask, FRHIGPUMask VisibiltyMask) |
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| | FD3D12GPUObject (FRHIGPUMask InGPUMask, FRHIGPUMask InVisibiltyMask) |
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| SGPU_CONSTEXPR FRHIGPUMask | GetGPUMask () const |
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| SGPU_CONSTEXPR FRHIGPUMask | GetVisibilityMask () const |
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◆ FD3D12TextureAllocator()
◆ ~FD3D12TextureAllocator()
| FD3D12TextureAllocator::~FD3D12TextureAllocator |
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◆ AllocateTexture()
The documentation for this class was generated from the following files: