UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FGPUOcclusionParallel Class Referencefinal

#include <SceneVisibilityPrivate.h>

+ Inheritance diagram for FGPUOcclusionParallel:

Public Member Functions

 FGPUOcclusionParallel (FVisibilityViewPacket &InViewPacket)
 
 ~FGPUOcclusionParallel ()
 
void Finish (UE::Tasks::FTaskEvent &OcclusionCullTasks)
 
void Finalize ()
 
void AddPrimitives (FPrimitiveRange PrimitiveRange) override
 
void Map (FRHICommandListImmediate &RHICmdListImmediate) override
 
void Unmap (FRHICommandListImmediate &RHICmdListImmediate) override
 
- Public Member Functions inherited from FGPUOcclusion
virtual ~FGPUOcclusion ()=default
 
 FGPUOcclusion (FVisibilityViewPacket &InViewPacket)
 

Additional Inherited Members

- Protected Member Functions inherited from FGPUOcclusion
void WaitForLastOcclusionQuery ()
 
- Protected Attributes inherited from FGPUOcclusion
FGlobalDynamicVertexBuffer DynamicVertexBuffer
 
FVisibilityViewPacketViewPacket
 
const FSceneScene
 
FViewInfoView
 
FSceneViewStateViewState
 
FGPUOcclusionState State
 

Constructor & Destructor Documentation

◆ FGPUOcclusionParallel()

FGPUOcclusionParallel::FGPUOcclusionParallel ( FVisibilityViewPacket InViewPacket)
inline

◆ ~FGPUOcclusionParallel()

FGPUOcclusionParallel::~FGPUOcclusionParallel ( )
inline

Member Function Documentation

◆ AddPrimitives()

void FGPUOcclusionParallel::AddPrimitives ( FPrimitiveRange  PrimitiveRange)
overridevirtual

Implements FGPUOcclusion.

◆ Finalize()

void FGPUOcclusionParallel::Finalize ( )

◆ Finish()

void FGPUOcclusionParallel::Finish ( UE::Tasks::FTaskEvent OcclusionCullTasks)

◆ Map()

void FGPUOcclusionParallel::Map ( FRHICommandListImmediate RHICmdListImmediate)
overridevirtual

Reimplemented from FGPUOcclusion.

◆ Unmap()

void FGPUOcclusionParallel::Unmap ( FRHICommandListImmediate RHICmdListImmediate)
overridevirtual

Reimplemented from FGPUOcclusion.


The documentation for this class was generated from the following files: