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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SceneVisibilityPrivate.h>
Inheritance diagram for FGPUOcclusion:Public Member Functions | |
| virtual | ~FGPUOcclusion ()=default |
| FGPUOcclusion (FVisibilityViewPacket &InViewPacket) | |
| virtual void | AddPrimitives (FPrimitiveRange PrimitiveRange)=0 |
| virtual void | Map (FRHICommandListImmediate &RHICmdList) |
| virtual void | Unmap (FRHICommandListImmediate &RHICmdList) |
Protected Member Functions | |
| void | WaitForLastOcclusionQuery () |
Protected Attributes | |
| FGlobalDynamicVertexBuffer | DynamicVertexBuffer |
| FVisibilityViewPacket & | ViewPacket |
| const FScene & | Scene |
| FViewInfo & | View |
| FSceneViewState & | ViewState |
| FGPUOcclusionState | State |
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virtualdefault |
| FGPUOcclusion::FGPUOcclusion | ( | FVisibilityViewPacket & | InViewPacket | ) |
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pure virtual |
Implemented in FGPUOcclusionParallel, and FGPUOcclusionSerial.
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virtual |
Reimplemented in FGPUOcclusionParallel, and FGPUOcclusionSerial.
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virtual |
Reimplemented in FGPUOcclusionParallel, and FGPUOcclusionSerial.
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |