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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SceneVisibilityPrivate.h>
Inheritance diagram for FGPUOcclusionSerial:Public Member Functions | |
| FGPUOcclusionSerial (FVisibilityViewPacket &InViewPacket) | |
| void | AddPrimitives (FPrimitiveRange PrimitiveRange) override |
| void | Map (FRHICommandListImmediate &RHICmdListImmediate) override |
| void | Unmap (FRHICommandListImmediate &RHICmdListImmediate) override |
Public Member Functions inherited from FGPUOcclusion | |
| virtual | ~FGPUOcclusion ()=default |
| FGPUOcclusion (FVisibilityViewPacket &InViewPacket) | |
Additional Inherited Members | |
Protected Member Functions inherited from FGPUOcclusion | |
| void | WaitForLastOcclusionQuery () |
Protected Attributes inherited from FGPUOcclusion | |
| FGlobalDynamicVertexBuffer | DynamicVertexBuffer |
| FVisibilityViewPacket & | ViewPacket |
| const FScene & | Scene |
| FViewInfo & | View |
| FSceneViewState & | ViewState |
| FGPUOcclusionState | State |
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inline |
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overridevirtual |
Implements FGPUOcclusion.
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overridevirtual |
Reimplemented from FGPUOcclusion.
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overridevirtual |
Reimplemented from FGPUOcclusion.