#include <GameplayDebuggerModule.h>
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| virtual void | StartupModule () override |
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| virtual void | ShutdownModule () override |
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| virtual void | RegisterCategory (FName CategoryName, IGameplayDebugger::FOnGetCategory MakeInstanceDelegate, EGameplayDebuggerCategoryState CategoryState, int32 SlotIdx) override |
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| virtual void | UnregisterCategory (FName CategoryName) override |
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| virtual void | NotifyCategoriesChanged () override |
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| virtual void | RegisterExtension (FName ExtensionName, IGameplayDebugger::FOnGetExtension MakeInstanceDelegate) override |
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| virtual void | UnregisterExtension (FName ExtensionName) override |
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| virtual void | NotifyExtensionsChanged () override |
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| AGameplayDebuggerPlayerManager & | GetPlayerManager (UWorld *World) |
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| void | OnWorldInitialized (UWorld *World, const UWorld::InitializationValues IVS) |
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| | DECLARE_DELEGATE_RetVal (TSharedRef< class FGameplayDebuggerCategory >, FOnGetCategory) |
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| | DECLARE_DELEGATE_RetVal (TSharedRef< class FGameplayDebuggerExtension >, FOnGetExtension) |
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| virtual void | RegisterCategory (FName CategoryName, FOnGetCategory MakeInstanceDelegate, EGameplayDebuggerCategoryState CategoryState=EGameplayDebuggerCategoryState::Disabled, int32 SlotIdx=INDEX_NONE)=0 |
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| virtual void | RegisterExtension (FName ExtensionName, FOnGetExtension MakeInstanceDelegate)=0 |
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| virtual | ~IModuleInterface () |
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| virtual void | PreUnloadCallback () |
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| virtual void | PostLoadCallback () |
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| virtual bool | SupportsDynamicReloading () |
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| virtual bool | SupportsAutomaticShutdown () |
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| virtual bool | IsGameModule () const |
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◆ GetPlayerManager()
◆ NotifyCategoriesChanged()
| void FGameplayDebuggerModule::NotifyCategoriesChanged |
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overridevirtual |
◆ NotifyExtensionsChanged()
| void FGameplayDebuggerModule::NotifyExtensionsChanged |
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overridevirtual |
◆ OnWorldInitialized()
◆ RegisterCategory()
◆ RegisterExtension()
| void FGameplayDebuggerModule::RegisterExtension |
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FName |
ExtensionName, |
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IGameplayDebugger::FOnGetExtension |
MakeInstanceDelegate |
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overridevirtual |
◆ ShutdownModule()
| void FGameplayDebuggerModule::ShutdownModule |
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overridevirtual |
Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finish StartupModule(). This means that, as long as a module references dependent modules in it's StartupModule(), it can safely reference those dependencies in ShutdownModule() as well.
Reimplemented from IModuleInterface.
◆ StartupModule()
| void FGameplayDebuggerModule::StartupModule |
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overridevirtual |
Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. ie:
FModuleManager::Get().LoadModuleChecked(TEXT("HTTP"));
Reimplemented from IModuleInterface.
◆ UnregisterCategory()
| void FGameplayDebuggerModule::UnregisterCategory |
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FName |
CategoryName | ) |
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overridevirtual |
◆ UnregisterExtension()
| void FGameplayDebuggerModule::UnregisterExtension |
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FName |
ExtensionName | ) |
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overridevirtual |
◆ AddonManager
◆ OnLocalControllerInitialized
◆ OnLocalControllerUninitialized
◆ PlayerManagers
The documentation for this class was generated from the following files: