#include <GameplayDebugger.h>
◆ DECLARE_DELEGATE_RetVal() [1/2]
◆ DECLARE_DELEGATE_RetVal() [2/2]
◆ Get()
Singleton-like access to this module's interface. This is just for convenience! Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
- Returns
- Returns singleton instance, loading the module on demand if needed
◆ IsAvailable()
Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.
- Returns
- True if the module is loaded and ready to use
◆ NotifyCategoriesChanged()
| virtual void IGameplayDebugger::NotifyCategoriesChanged |
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pure virtual |
◆ NotifyExtensionsChanged()
| virtual void IGameplayDebugger::NotifyExtensionsChanged |
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pure virtual |
◆ RegisterCategory()
◆ RegisterExtension()
◆ UnregisterCategory()
◆ UnregisterExtension()
The documentation for this class was generated from the following file: