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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <LevelSequenceModule.h>
Inheritance diagram for FLevelSequenceModule:Public Attributes | |
| TArray< FOnCreateMovieSceneObjectSpawner > | OnCreateMovieSceneObjectSpawnerDelegates |
| FDelegateHandle | OnCreateMovieSceneObjectSpawnerDelegateHandle |
Protected Member Functions | |
| virtual bool | Exec_Runtime (class UWorld *InWorld, const TCHAR *Cmd, FOutputDevice &Ar) override |
Protected Member Functions inherited from FExec | |
| virtual bool | Exec_Dev (UWorld *InWorld, const TCHAR *Cmd, FOutputDevice &Ar) |
| virtual bool | Exec_Editor (UWorld *InWorld, const TCHAR *Cmd, FOutputDevice &Ar) |
Additional Inherited Members | |
Static Public Member Functions inherited from FSelfRegisteringExec | |
| static CORE_API bool | StaticExec (UWorld *Inworld, const TCHAR *Cmd, FOutputDevice &Ar) |
Implements the LevelSequence module.
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overrideprotectedvirtual |
Implementation of Exec that is called on all targets where UE_ALLOW_EXEC_COMMANDS is true
Reimplemented from FExec.
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overridevirtual |
Populate the specified array with new object spawner instances for all registered object spawner types
Implements ILevelSequenceModule.
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overridevirtual |
Callback to set up defaults for new actor tracks
Implements ILevelSequenceModule.
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overridevirtual |
Register an object spawner
Implements ILevelSequenceModule.
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overridevirtual |
Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finish StartupModule(). This means that, as long as a module references dependent modules in it's StartupModule(), it can safely reference those dependencies in ShutdownModule() as well.
Reimplemented from IModuleInterface.
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overridevirtual |
Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. ie:
FModuleManager::Get().LoadModuleChecked(TEXT("HTTP"));
Reimplemented from IModuleInterface.
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overridevirtual |
Unregister an object spawner
Implements ILevelSequenceModule.
| FDelegateHandle FLevelSequenceModule::OnCreateMovieSceneObjectSpawnerDelegateHandle |
Internal delegate handle used for spawning actors
| TArray< FOnCreateMovieSceneObjectSpawner > FLevelSequenceModule::OnCreateMovieSceneObjectSpawnerDelegates |
List of object spawner delegates used to extend the spawn register