![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <StaticMeshUpdate.h>
Inheritance diagram for FStaticMeshStreamOut:A streamout that doesn't actually touches the CPU data. Required because DDC stream in doesn't reset.
| FStaticMeshStreamOut::FStaticMeshStreamOut | ( | const UStaticMesh * | InMesh, |
| bool | InDiscardCPUData | ||
| ) |