UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FStaticMeshStreamOut Class Reference

#include <StaticMeshUpdate.h>

+ Inheritance diagram for FStaticMeshStreamOut:

Public Member Functions

 FStaticMeshStreamOut (const UStaticMesh *InMesh, bool InDiscardCPUData)
 
- Public Member Functions inherited from FStaticMeshUpdate
 FStaticMeshUpdate (const UStaticMesh *InMesh)
 
virtual void Abort ()
 
- Public Member Functions inherited from TRenderAssetUpdate< FStaticMeshUpdateContext >
 TRenderAssetUpdate (const UStreamableRenderAsset *InAsset)
 
void PushTask (const FContext &Context, EThreadType InTaskThread, const FCallback &InTaskCallback, EThreadType InCancelationThread, const FCallback &InCancelationCallback)
 
EThreadType GetRelevantThread () const final override
 
- Public Member Functions inherited from FRenderAssetUpdate
UE_API FRenderAssetUpdate (const UStreamableRenderAsset *InAsset)
 
UE_API void Tick (EThreadType InCurrentThread)
 
bool IsCompleted () const
 
virtual bool CanAbandon () const
 
virtual void OnAbandoned ()
 
bool IsCancelled () const
 
bool IsSuccessfullyFinished () const
 
UE_API ETaskState DoLock ()
 
UE_API void DoUnlock (ETaskState PreviousTaskState)
 
bool IsLocked () const
 
FReturnedRefCountValue AddRef () const final override
 
UE_API uint32 Release () const final override
 
uint32 GetRefCount () const final override
 
- Public Member Functions inherited from IRefCountedObject
virtual ~IRefCountedObject ()
 

Additional Inherited Members

- Public Types inherited from TRenderAssetUpdate< FStaticMeshUpdateContext >
typedef FStaticMeshUpdateContext FContext
 
typedef TFunction< void(const FContext &Context)> FCallback
 
- Public Types inherited from FRenderAssetUpdate
enum  EThreadType {
  TT_None , TT_Render , TT_Async , TT_GameThread ,
  TT_GameRunningAsync
}
 
enum  ETaskState {
  TS_Done , TS_Suspended , TS_InProgress , TS_Locked ,
  TS_Init
}
 
- Protected Types inherited from FRenderAssetUpdate
typedef FAutoDeleteAsyncTask< FMipUpdateTaskFAsyncMipUpdateTask
 
- Protected Member Functions inherited from FStaticMeshUpdate
virtual ~FStaticMeshUpdate ()
 
- Protected Member Functions inherited from TRenderAssetUpdate< FStaticMeshUpdateContext >
ETaskState TickInternal (EThreadType InCurrentThread, bool bCheckForSuspension) final override
 
void ClearCallbacks ()
 
- Protected Member Functions inherited from FRenderAssetUpdate
virtual UE_API ~FRenderAssetUpdate ()
 
void MarkAsCancelled ()
 
void MarkAsSuccessfullyFinished ()
 
UE_API void ScheduleGTTask ()
 
UE_API void ScheduleRenderTask ()
 
UE_API void ScheduleAsyncTask ()
 
- Protected Attributes inherited from TRenderAssetUpdate< FStaticMeshUpdateContext >
EThreadType TaskThread
 
FCallback TaskCallback
 
EThreadType CancelationThread
 
FCallback CancelationCallback
 
- Protected Attributes inherited from FRenderAssetUpdate
const FStreamableRenderResourceState ResourceState
 
const int32 CurrentFirstLODIdx = INDEX_NONE
 
const int32 PendingFirstLODIdx = INDEX_NONE
 
FCriticalSection CS
 
int32 ScheduledGTTasks
 
int32 ScheduledRenderTasks
 
int32 ScheduledAsyncTasks
 
const UStreamableRenderAssetStreamableAsset = nullptr
 
FThreadSafeCounter TaskSynchronization
 
bool bIsCancelled
 
bool bDeferExecution
 
bool bSuccess
 
volatile ETaskState TaskState
 

Detailed Description

A streamout that doesn't actually touches the CPU data. Required because DDC stream in doesn't reset.

Constructor & Destructor Documentation

◆ FStaticMeshStreamOut()

FStaticMeshStreamOut::FStaticMeshStreamOut ( const UStaticMesh InMesh,
bool  InDiscardCPUData 
)

The documentation for this class was generated from the following files: