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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <LightComponent.h>
Inheritance diagram for FStaticShadowDepthMap:Public Attributes | |
| const FStaticShadowDepthMapData * | Data |
Public Attributes inherited from FTexture | |
| FTextureRHIRef | TextureRHI |
| FSamplerStateRHIRef | SamplerStateRHI |
| FSamplerStateRHIRef | DeferredPassSamplerStateRHI |
| double | LastRenderTime = -FLT_MAX |
| FMipBiasFade | MipBiasFade |
| bool | bGreyScaleFormat = false |
| bool | bIgnoreGammaConversions = false |
| bool | bSRGB = false |
Public Attributes inherited from FRenderResource | |
| ERenderResourceState | ResourceState = ERenderResourceState::Default |
A texture containing depth values of static objects that was computed during the lighting build. Used by Stationary lights to shadow translucency.
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inline |
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virtual |
Initializes the RHI resources used by this resource. Called when entering the state where both the resource and the RHI have been initialized. This is only called by the rendering thread.
Reimplemented from FRenderResource.
| const FStaticShadowDepthMapData* FStaticShadowDepthMap::Data |