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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Components/LightComponent.h"#include "ColorManagement/ColorSpace.h"#include "Engine/Level.h"#include "Engine/MapBuildDataRegistry.h"#include "StaticLightingBuildContext.h"#include "Engine/World.h"#include "Materials/Material.h"#include "MaterialDomain.h"#include "UObject/ObjectSaveContext.h"#include "SceneInterface.h"#include "LightSceneProxy.h"#include "UObject/RenderingObjectVersion.h"#include "UObject/UE5MainStreamObjectVersion.h"#include "UObject/UObjectAnnotation.h"#include "UObject/UObjectIterator.h"#include "Engine/TextureLightProfile.h"#include "PrimitiveDrawingUtils.h"#include "SceneView.h"#include "Logging/MessageLog.h"#include "Misc/MapErrors.h"#include "Misc/UObjectToken.h"#include "Components/PointLightComponent.h"#include "Components/DirectionalLightComponent.h"#include "Components/BillboardComponent.h"#include "ComponentRecreateRenderStateContext.h"#include "UObject/ICookInfo.h"#include "UObject/SoftObjectPath.h"#include "UObject/UnrealType.h"#include "UObject/Package.h"#include "WorldPartition/ActorInstanceGuids.h"#include "GameFramework/WorldSettings.h"Classes | |
| struct | FLightAndChannel |
| struct | FCompareLightsByArrayCount |
Macros | |
| #define | LOCTEXT_NAMESPACE "LightComponent" |
| #define LOCTEXT_NAMESPACE "LightComponent" |