◆ Run()
Runs the runnable object.
This is where all per object thread work is done. This is only called if the initialization was successful.
- Returns
- The exit code of the runnable object
- See also
- Init, Stop, Exit
Implements FRunnable.
◆ ShutdownModule()
| virtual void FStorageServerClientDebugModule::ShutdownModule |
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inlineoverridevirtual |
Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finish StartupModule(). This means that, as long as a module references dependent modules in it's StartupModule(), it can safely reference those dependencies in ShutdownModule() as well.
Reimplemented from IModuleInterface.
◆ StartThread()
| void FStorageServerClientDebugModule::StartThread |
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◆ StartTick()
| void FStorageServerClientDebugModule::StartTick |
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inline |
◆ StartupModule()
| virtual void FStorageServerClientDebugModule::StartupModule |
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inlineoverridevirtual |
Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. ie:
FModuleManager::Get().LoadModuleChecked(TEXT("HTTP"));
Reimplemented from IModuleInterface.
◆ Stop()
Stops the runnable object.
This is called if a thread is requested to terminate early.
- See also
- Init, Run, Exit
Reimplemented from FRunnable.
◆ StopThread()
| void FStorageServerClientDebugModule::StopThread |
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inline |
◆ StopTick()
| void FStorageServerClientDebugModule::StopTick |
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inline |
◆ ConnectionDebug
◆ OnDrawDebugHandle
◆ Thread
◆ ThreadStopEvent
| FEvent* FStorageServerClientDebugModule::ThreadStopEvent = nullptr |
◆ TickHandle
The documentation for this class was generated from the following file: