UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FStorageServerClientDebugModule Class Reference
+ Inheritance diagram for FStorageServerClientDebugModule:

Public Member Functions

virtual void StartupModule () override
 
virtual void ShutdownModule () override
 
void StartThread ()
 
void StopThread ()
 
void StartTick ()
 
void StopTick ()
 
virtual uint32 Run () override
 
virtual void Stop () override
 
- Public Member Functions inherited from IModuleInterface
virtual ~IModuleInterface ()
 
virtual void PreUnloadCallback ()
 
virtual void PostLoadCallback ()
 
virtual bool SupportsDynamicReloading ()
 
virtual bool SupportsAutomaticShutdown ()
 
virtual bool IsGameModule () const
 
- Public Member Functions inherited from FRunnable
virtual bool Init ()
 
virtual void Exit ()
 
virtual class FSingleThreadRunnableGetSingleThreadInterface ()
 
virtual ~FRunnable ()
 

Public Attributes

TUniquePtr< FStorageServerConnectionDebugConnectionDebug
 
FDelegateHandle OnDrawDebugHandle
 
TUniquePtr< FRunnableThreadThread
 
FEventThreadStopEvent = nullptr
 
FTSTicker::FDelegateHandle TickHandle
 

Member Function Documentation

◆ Run()

virtual uint32 FStorageServerClientDebugModule::Run ( )
inlineoverridevirtual

Runs the runnable object.

This is where all per object thread work is done. This is only called if the initialization was successful.

Returns
The exit code of the runnable object
See also
Init, Stop, Exit

Implements FRunnable.

◆ ShutdownModule()

virtual void FStorageServerClientDebugModule::ShutdownModule ( )
inlineoverridevirtual

Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finish StartupModule(). This means that, as long as a module references dependent modules in it's StartupModule(), it can safely reference those dependencies in ShutdownModule() as well.

Reimplemented from IModuleInterface.

◆ StartThread()

void FStorageServerClientDebugModule::StartThread ( )
inline

◆ StartTick()

void FStorageServerClientDebugModule::StartTick ( )
inline

◆ StartupModule()

virtual void FStorageServerClientDebugModule::StartupModule ( )
inlineoverridevirtual

Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. ie:

FModuleManager::Get().LoadModuleChecked(TEXT("HTTP"));

Reimplemented from IModuleInterface.

◆ Stop()

virtual void FStorageServerClientDebugModule::Stop ( void  )
inlineoverridevirtual

Stops the runnable object.

This is called if a thread is requested to terminate early.

See also
Init, Run, Exit

Reimplemented from FRunnable.

◆ StopThread()

void FStorageServerClientDebugModule::StopThread ( )
inline

◆ StopTick()

void FStorageServerClientDebugModule::StopTick ( )
inline

Member Data Documentation

◆ ConnectionDebug

TUniquePtr<FStorageServerConnectionDebug> FStorageServerClientDebugModule::ConnectionDebug

◆ OnDrawDebugHandle

FDelegateHandle FStorageServerClientDebugModule::OnDrawDebugHandle

◆ Thread

TUniquePtr<FRunnableThread> FStorageServerClientDebugModule::Thread

◆ ThreadStopEvent

FEvent* FStorageServerClientDebugModule::ThreadStopEvent = nullptr

◆ TickHandle

FTSTicker::FDelegateHandle FStorageServerClientDebugModule::TickHandle

The documentation for this class was generated from the following file: