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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <TextureResource.h>
Inheritance diagram for FTexture2DDynamicResource:A dynamic 2D texture resource.
| FTexture2DDynamicResource::FTexture2DDynamicResource | ( | class UTexture2DDynamic * | InOwner | ) |
Initialization constructor.
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overridevirtual |
Returns the width of the texture in pixels.
Reimplemented from FTexture.
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overridevirtual |
Returns the height of the texture in pixels.
Reimplemented from FTexture.
| FTextureRHIRef FTexture2DDynamicResource::GetTexture2DRHI | ( | ) |
Returns the Texture2DRHI, which can be used for locking/unlocking the mips.
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overridevirtual |
Called when the resource is initialized. This is only called by the rendering thread.
Reimplemented from FRenderResource.
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overridevirtual |
Called when the resource is released. This is only called by the rendering thread.
Reimplemented from FTexture.
| void FTexture2DDynamicResource::WriteRawToTexture_RenderThread | ( | TArrayView64< const uint8 > | RawData | ) |