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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <Texture3DResource.h>
Inheritance diagram for FTexture3DResource:Protected Attributes | |
| FVolumeTextureBulkData | InitialData |
Protected Attributes inherited from FStreamableTextureResource | |
| const FTexturePlatformData * | PlatformData |
| FStreamableRenderResourceState | State |
| TEnumAsByte< ESamplerFilter > | Filter = SF_Point |
| TEnumAsByte< ESamplerAddressMode > | AddressU = AM_Wrap |
| TEnumAsByte< ESamplerAddressMode > | AddressV = AM_Wrap |
| TEnumAsByte< ESamplerAddressMode > | AddressW = AM_Wrap |
| float | MipBias = 0 |
| uint32 | SizeX = 0 |
| uint32 | SizeY = 0 |
| uint32 | SizeZ = 0 |
| FName | TextureName |
| EMipFadeSettings | MipFadeSetting = MipFade_Normal |
| TextureGroup | LODGroup = TEXTUREGROUP_World |
| EPixelFormat | PixelFormat = PF_Unknown |
| ETextureCreateFlags | CreationFlags = TexCreate_None |
| bool | bUsePartiallyResidentMips = false |
| int8 | MaxAniso = 0 |
Protected Attributes inherited from FTextureResource | |
| FTextureReferenceRHIRef | TextureReferenceRHI |
| FTexture3DResource::FTexture3DResource | ( | UVolumeTexture * | InOwner, |
| const FStreamableRenderResourceState & | InState | ||
| ) |
| FTexture3DResource::FTexture3DResource | ( | UVolumeTexture * | InOwner, |
| const FTexture3DResource * | InProxiedResource | ||
| ) |
Make this FTexture3DResource Proxy another one.
| InOwner | UVolumeTexture which this FTexture3DResource represents. |
| InProxiedResource | The resource to proxy. |
Returns the platform mip size for the given mip count.
Implements FStreamableTextureResource.
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inlineoverridevirtual |
Reimplemented from FTextureResource.
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inlineoverridevirtual |
Reimplemented from FTextureResource.
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overridevirtual |
Initializes the RHI resources used by this resource. Called when entering the state where both the resource and the RHI have been initialized. This is only called by the rendering thread.
Reimplemented from FStreamableTextureResource.
Returns true if the resource is proxying another one.
Reimplemented from FTextureResource.
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protected |