#include <Texture2DStreamIn_DerivedData.h>
◆ FTexture2DStreamIn_DerivedData_AsyncReallocate()
| UE::FTexture2DStreamIn_DerivedData_AsyncReallocate::FTexture2DStreamIn_DerivedData_AsyncReallocate |
( |
UTexture2D * |
Texture, |
|
|
bool |
bHighPriority |
|
) |
| |
◆ AsyncReallocate()
| void UE::FTexture2DStreamIn_DerivedData_AsyncReallocate::AsyncReallocate |
( |
const FContext & |
Context | ) |
|
|
protected |
◆ Cancel()
| void UE::FTexture2DStreamIn_DerivedData_AsyncReallocate::Cancel |
( |
const FContext & |
Context | ) |
|
|
protected |
◆ Finalize()
| void UE::FTexture2DStreamIn_DerivedData_AsyncReallocate::Finalize |
( |
const FContext & |
Context | ) |
|
|
protected |
◆ LoadMips()
| void UE::FTexture2DStreamIn_DerivedData_AsyncReallocate::LoadMips |
( |
const FContext & |
Context | ) |
|
|
protected |
◆ LockMips()
| void UE::FTexture2DStreamIn_DerivedData_AsyncReallocate::LockMips |
( |
const FContext & |
Context | ) |
|
|
protected |
The documentation for this class was generated from the following files: