#include <Texture2DStreamIn_DerivedData.h>
◆ FTexture2DStreamIn_DerivedData_Virtual()
| UE::FTexture2DStreamIn_DerivedData_Virtual::FTexture2DStreamIn_DerivedData_Virtual |
( |
UTexture2D * |
Texture, |
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bool |
bHighPriority |
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) |
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◆ Cancel()
| void UE::FTexture2DStreamIn_DerivedData_Virtual::Cancel |
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const FContext & |
Context | ) |
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protected |
◆ Finalize()
| void UE::FTexture2DStreamIn_DerivedData_Virtual::Finalize |
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const FContext & |
Context | ) |
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protected |
◆ LoadMips()
| void UE::FTexture2DStreamIn_DerivedData_Virtual::LoadMips |
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const FContext & |
Context | ) |
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protected |
◆ LockMips()
| void UE::FTexture2DStreamIn_DerivedData_Virtual::LockMips |
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const FContext & |
Context | ) |
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protected |
◆ PostLoadMips()
| void UE::FTexture2DStreamIn_DerivedData_Virtual::PostLoadMips |
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const FContext & |
Context | ) |
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protected |
The documentation for this class was generated from the following files: