UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Net::FNetStaticSubObjectCreationHeader Class Reference

#include <NetSubObjectFactory.h>

+ Inheritance diagram for UE::Net::FNetStaticSubObjectCreationHeader:

Public Member Functions

virtual bool IsDynamic () const override
 
virtual ENGINE_API bool Serialize (const FCreationHeaderContext &Context) const override
 
virtual ENGINE_API bool Deserialize (const FCreationHeaderContext &Context) override
 
virtual ENGINE_API FString ToString () const override
 
- Public Member Functions inherited from UE::Net::FNetObjectCreationHeader
virtual ~FNetObjectCreationHeader ()
 
void SetProtocolId (uint32 InId)
 
void SetFactoryId (FNetObjectFactoryId InId)
 
FReplicationProtocolIdentifier GetProtocolId () const
 
FNetObjectFactoryId GetNetFactoryId () const
 

Public Attributes

FNetObjectReference ObjectReference
 

Detailed Description

Header information representing subobjects that can be found via their pathname (aka: static or stable name)

Member Function Documentation

◆ Deserialize()

bool UE::Net::FNetStaticSubObjectCreationHeader::Deserialize ( const FCreationHeaderContext Context)
overridevirtual

◆ IsDynamic()

virtual bool UE::Net::FNetStaticSubObjectCreationHeader::IsDynamic ( ) const
inlineoverridevirtual

◆ Serialize()

bool UE::Net::FNetStaticSubObjectCreationHeader::Serialize ( const FCreationHeaderContext Context) const
overridevirtual

◆ ToString()

FString UE::Net::FNetStaticSubObjectCreationHeader::ToString ( ) const
overridevirtual

Transform the header information into a readable format

Reimplemented from UE::Net::FNetObjectCreationHeader.

Member Data Documentation

◆ ObjectReference

FNetObjectReference UE::Net::FNetStaticSubObjectCreationHeader::ObjectReference

The documentation for this class was generated from the following files: