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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <NetSubObjectFactory.h>
Inheritance diagram for UE::Net::FNetStaticSubObjectCreationHeader:Public Member Functions | |
| virtual bool | IsDynamic () const override |
| virtual ENGINE_API bool | Serialize (const FCreationHeaderContext &Context) const override |
| virtual ENGINE_API bool | Deserialize (const FCreationHeaderContext &Context) override |
| virtual ENGINE_API FString | ToString () const override |
Public Member Functions inherited from UE::Net::FNetObjectCreationHeader | |
| virtual | ~FNetObjectCreationHeader () |
| void | SetProtocolId (uint32 InId) |
| void | SetFactoryId (FNetObjectFactoryId InId) |
| FReplicationProtocolIdentifier | GetProtocolId () const |
| FNetObjectFactoryId | GetNetFactoryId () const |
Public Attributes | |
| FNetObjectReference | ObjectReference |
Header information representing subobjects that can be found via their pathname (aka: static or stable name)
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overridevirtual |
Reimplemented from UE::Net::FNetBaseSubObjectCreationHeader.
Implements UE::Net::FNetBaseSubObjectCreationHeader.
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overridevirtual |
Reimplemented from UE::Net::FNetBaseSubObjectCreationHeader.
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overridevirtual |
Transform the header information into a readable format
Reimplemented from UE::Net::FNetObjectCreationHeader.
| FNetObjectReference UE::Net::FNetStaticSubObjectCreationHeader::ObjectReference |