UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Net::Private::FNetObjectAttachmentsReader Class Reference

#include <AttachmentReplication.h>

Public Member Functions

 FNetObjectAttachmentsReader ()
 
 ~FNetObjectAttachmentsReader ()
 
void Init (const FNetObjectAttachmentsReaderInitParams &InitParams)
 
bool HasUnprocessedAttachments (ENetObjectAttachmentType Type, uint32 ObjectIndex) const
 
void DropAllAttachments (ENetObjectAttachmentType Type, uint32 ObjectIndex)
 
void Deserialize (FNetSerializationContext &Context, ENetObjectAttachmentType Type, uint32 ObjectIndex, FNetRefHandle RefHandle)
 
FNetObjectAttachmentReceiveQueueGetQueue (ENetObjectAttachmentType Type, uint32 ObjectIndex)
 

Constructor & Destructor Documentation

◆ FNetObjectAttachmentsReader()

UE::Net::Private::FNetObjectAttachmentsReader::FNetObjectAttachmentsReader ( )

◆ ~FNetObjectAttachmentsReader()

UE::Net::Private::FNetObjectAttachmentsReader::~FNetObjectAttachmentsReader ( )

Member Function Documentation

◆ Deserialize()

void UE::Net::Private::FNetObjectAttachmentsReader::Deserialize ( FNetSerializationContext Context,
ENetObjectAttachmentType  Type,
uint32  ObjectIndex,
FNetRefHandle  RefHandle 
)

◆ DropAllAttachments()

void UE::Net::Private::FNetObjectAttachmentsReader::DropAllAttachments ( ENetObjectAttachmentType  Type,
uint32  ObjectIndex 
)

◆ GetQueue()

FNetObjectAttachmentReceiveQueue * UE::Net::Private::FNetObjectAttachmentsReader::GetQueue ( ENetObjectAttachmentType  Type,
uint32  ObjectIndex 
)

◆ HasUnprocessedAttachments()

bool UE::Net::Private::FNetObjectAttachmentsReader::HasUnprocessedAttachments ( ENetObjectAttachmentType  Type,
uint32  ObjectIndex 
) const

◆ Init()

void UE::Net::Private::FNetObjectAttachmentsReader::Init ( const FNetObjectAttachmentsReaderInitParams InitParams)

The documentation for this class was generated from the following files: