◆ ~FRemoteObjectMaps()
| virtual UE::RemoteObject::Private::FRemoteObjectMaps::~FRemoteObjectMaps |
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inlinevirtual |
◆ ClearAllPhysicsIds()
| void UE::RemoteObject::Private::FRemoteObjectMaps::ClearAllPhysicsIds |
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inline |
◆ FindAssetPath()
◆ FindOrAddRemoteObjectStub() [1/2]
◆ FindOrAddRemoteObjectStub() [2/2]
◆ FindRemoteObjectStub()
◆ StoreAssetPath()
◆ UpdateAllPhysicsLocalIslandId()
| void UE::RemoteObject::Private::FRemoteObjectMaps::UpdateAllPhysicsLocalIslandId |
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const TMap< uint32, uint32 > & |
PhysicsLocalIslandMergingMap | ) |
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inline |
◆ UpdateAllPhysicsServerId()
The documentation for this class was generated from the following file: