#include <RemoteObject.h>
◆ FRemoteObjectStub() [1/2]
| UE::RemoteObject::Handle::FRemoteObjectStub::FRemoteObjectStub |
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default |
◆ FRemoteObjectStub() [2/2]
| UE::RemoteObject::Handle::FRemoteObjectStub::FRemoteObjectStub |
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UObject * |
Object | ) |
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explicit |
◆ Class
◆ Id
◆ Name
| FName UE::RemoteObject::Handle::FRemoteObjectStub::Name |
◆ OuterId
◆ OwningServerId
| FRemoteServerId UE::RemoteObject::Handle::FRemoteObjectStub::OwningServerId |
Server id of the server that has ownership of the object (note: only valid if the object is Local)
◆ PhysicsIslandId
◆ ResidentServerId
| FRemoteServerId UE::RemoteObject::Handle::FRemoteObjectStub::ResidentServerId |
Server id that where the object currently resides
◆ SerialNumber
| int32 UE::RemoteObject::Handle::FRemoteObjectStub::SerialNumber = 0 |
SerialNumber this object had on this server
The documentation for this struct was generated from the following files: