UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::RemoteObject::Handle::FRemoteObjectStub Struct Reference

#include <RemoteObject.h>

Public Member Functions

 FRemoteObjectStub ()=default
 
COREUOBJECT_API FRemoteObjectStub (UObject *Object)
 

Public Attributes

FRemoteObjectId Id
 
FRemoteObjectId OuterId
 
FName Name
 
FRemoteObjectClass Class
 
int32 SerialNumber = 0
 
FRemoteServerId ResidentServerId
 
FRemoteServerId OwningServerId
 
FPhysicsIslandId PhysicsIslandId
 

Constructor & Destructor Documentation

◆ FRemoteObjectStub() [1/2]

UE::RemoteObject::Handle::FRemoteObjectStub::FRemoteObjectStub ( )
default

◆ FRemoteObjectStub() [2/2]

UE::RemoteObject::Handle::FRemoteObjectStub::FRemoteObjectStub ( UObject Object)
explicit

Member Data Documentation

◆ Class

FRemoteObjectClass UE::RemoteObject::Handle::FRemoteObjectStub::Class

◆ Id

FRemoteObjectId UE::RemoteObject::Handle::FRemoteObjectStub::Id

◆ Name

FName UE::RemoteObject::Handle::FRemoteObjectStub::Name

◆ OuterId

FRemoteObjectId UE::RemoteObject::Handle::FRemoteObjectStub::OuterId

◆ OwningServerId

FRemoteServerId UE::RemoteObject::Handle::FRemoteObjectStub::OwningServerId

Server id of the server that has ownership of the object (note: only valid if the object is Local)

◆ PhysicsIslandId

FPhysicsIslandId UE::RemoteObject::Handle::FRemoteObjectStub::PhysicsIslandId

◆ ResidentServerId

FRemoteServerId UE::RemoteObject::Handle::FRemoteObjectStub::ResidentServerId

Server id that where the object currently resides

◆ SerialNumber

int32 UE::RemoteObject::Handle::FRemoteObjectStub::SerialNumber = 0

SerialNumber this object had on this server


The documentation for this struct was generated from the following files: