UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FAnimNodeExposedValueHandler_PropertyAccess Struct Reference

#include <ExposedValueHandler.h>

+ Inheritance diagram for FAnimNodeExposedValueHandler_PropertyAccess:

Public Member Functions

virtual void Initialize (const UClass *InClass) override
 
virtual void Execute (const FAnimationBaseContext &InContext) const override
 
- Public Member Functions inherited from FAnimNodeExposedValueHandler
virtual ~FAnimNodeExposedValueHandler ()
 

Public Attributes

TArray< FExposedValueCopyRecordCopyRecords
 
const FPropertyAccessLibraryPropertyAccessLibrary
 
- Public Attributes inherited from FAnimNodeExposedValueHandler_Base
TObjectPtr< UFunctionFunction
 
FName BoundFunction
 

Friends

class UAnimBlueprintExtension_Base
 

Member Function Documentation

◆ Execute()

void FAnimNodeExposedValueHandler_PropertyAccess::Execute ( const FAnimationBaseContext InContext) const
overridevirtual

Reimplemented from FAnimNodeExposedValueHandler_Base.

◆ Initialize()

void FAnimNodeExposedValueHandler_PropertyAccess::Initialize ( const UClass InClass)
overridevirtual

Reimplemented from FAnimNodeExposedValueHandler_Base.

Friends And Related Symbol Documentation

◆ UAnimBlueprintExtension_Base

friend class UAnimBlueprintExtension_Base
friend

Member Data Documentation

◆ CopyRecords

TArray<FExposedValueCopyRecord> FAnimNodeExposedValueHandler_PropertyAccess::CopyRecords

◆ PropertyAccessLibrary

const FPropertyAccessLibrary* FAnimNodeExposedValueHandler_PropertyAccess::PropertyAccessLibrary

The documentation for this struct was generated from the following files: