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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <AnimSingleNodeInstanceProxy.h>
Inheritance diagram for FAnimNode_SingleNode:Public Attributes | |
| FPoseLink | SourcePose |
| FName | ActiveMontageSlot |
Friends | |
| struct | FAnimSingleNodeInstanceProxy |
Additional Inherited Members | |
Protected Member Functions inherited from FAnimNode_Base | |
| template<typename DataType > | |
| const DataType & | GetData (UE::Anim::FNodeDataId InId, const UObject *InObject=nullptr) const |
| template<typename DataType > | |
| DataType * | GetInstanceDataPtr (UE::Anim::FNodeDataId InId, UObject *InObject=nullptr) |
| ENGINE_API bool | IsLODEnabled (FAnimInstanceProxy *AnimInstanceProxy) |
| virtual int32 | GetLODThreshold () const |
| virtual ENGINE_API void | OnInitializeAnimInstance (const FAnimInstanceProxy *InProxy, const UAnimInstance *InAnimInstance) |
Local anim node for extensible processing. Cant be used outside of this context as it has no graph node counterpart
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overridevirtual |
Called to evaluate local-space bones transforms according to the weights set up in Update(). You should implement either Evaluate or EvaluateComponentSpace, but not both of these. This can be called on any thread.
| Output | Output structure to write pose or curve data to. Also provides access to relevant data as a context. |
Reimplemented from FAnimNode_Base.
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overridevirtual |
Called to update the state of the graph relative to this node. Generally this should configure any weights (etc.) that could affect the poses that will need to be evaluated. This function is what usually executes EvaluateGraphExposedInputs. This can be called on any thread.
| Context | Context structure providing access to relevant data |
Reimplemented from FAnimNode_Base.
| FName FAnimNode_SingleNode::ActiveMontageSlot |
| FPoseLink FAnimNode_SingleNode::SourcePose |