#include <AnimNode_StateMachine.h>
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| | FAnimationActiveTransitionEntry () |
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| | FAnimationActiveTransitionEntry (int32 NextStateID, float ExistingWeightOfNextState, int32 PreviousStateID, const FAnimationTransitionBetweenStates &ReferenceTransitionInfo, float CrossfadeTimeAdjustment) |
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| | FAnimationActiveTransitionEntry (int32 NextStateID, float ExistingWeightOfNextState, FAnimationActiveTransitionEntry *ExistingTransitionForNextState, int32 PreviousStateID, const FAnimationTransitionBetweenStates &ReferenceTransitionInfo, const FAnimationPotentialTransition &PotentialTransition) |
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| void | InitializeCustomGraphLinks (const FAnimationUpdateContext &Context, const FBakedStateExitTransition &TransitionRule) |
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| void | Update (const FAnimationUpdateContext &Context, int32 CurrentStateIndex, bool &OutFinished) |
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| void | UpdateCustomTransitionGraph (const FAnimationUpdateContext &Context, FAnimNode_StateMachine &StateMachine, int32 ActiveTransitionIndex) |
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| void | EvaluateCustomTransitionGraph (FPoseContext &Output, FAnimNode_StateMachine &StateMachine, bool IntermediatePoseIsValid, int32 ActiveTransitionIndex) |
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| bool | Serialize (FArchive &Ar) |
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◆ FAnimationActiveTransitionEntry() [1/3]
| FAnimationActiveTransitionEntry::FAnimationActiveTransitionEntry |
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| ) |
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◆ FAnimationActiveTransitionEntry() [2/3]
◆ FAnimationActiveTransitionEntry() [3/3]
◆ CalculateAlpha()
| float FAnimationActiveTransitionEntry::CalculateAlpha |
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float |
InFraction | ) |
const |
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protected |
◆ CalculateInverseAlpha()
◆ EvaluateCustomTransitionGraph()
◆ InitializeCustomGraphLinks()
◆ Serialize()
| bool FAnimationActiveTransitionEntry::Serialize |
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FArchive & |
Ar | ) |
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◆ Update()
◆ UpdateCustomTransitionGraph()
◆ Alpha
| float FAnimationActiveTransitionEntry::Alpha |
◆ bActive
| bool FAnimationActiveTransitionEntry::bActive |
◆ Blend
◆ BlendOption
◆ BlendProfile
◆ CrossfadeDuration
| float FAnimationActiveTransitionEntry::CrossfadeDuration |
◆ CustomTransitionGraph
| FPoseLink FAnimationActiveTransitionEntry::CustomTransitionGraph |
◆ ElapsedTime
| float FAnimationActiveTransitionEntry::ElapsedTime |
◆ EndNotify
| int32 FAnimationActiveTransitionEntry::EndNotify |
◆ InputPose
◆ InterruptNotify
| int32 FAnimationActiveTransitionEntry::InterruptNotify |
◆ LogicType
◆ NextState
| int32 FAnimationActiveTransitionEntry::NextState |
◆ PoseEvaluators
◆ PreviousState
| int32 FAnimationActiveTransitionEntry::PreviousState |
◆ SourceTransitionIndices
◆ StartNotify
| int32 FAnimationActiveTransitionEntry::StartNotify |
◆ StateBlendData
The documentation for this struct was generated from the following files: