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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SWindow.h>
Inheritance diagram for FPopupLayerSlot:Friends | |
| class | SPopupLayer |
| class | TPanelChildren< FPopupLayerSlot > |
Additional Inherited Members | |
Public Types inherited from TSlotBase< FPopupLayerSlot > | |
| enum | EConstructSlotIsFChildren |
Protected Member Functions inherited from FSlotBase | |
| template<typename TargetValueType , typename SourceValueType > | |
| bool | SetAttribute (TAttribute< TargetValueType > &TargetValue, const TAttribute< SourceValueType > &SourceValue, EInvalidateWidgetReason BaseInvalidationReason) |
Popups, tooltips, drag and drop decorators all can be executed without creating a new window. This slot along with the SWindow::AddPopupLayerSlot() API enabled it.
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Pixel position in desktop space Width override in pixels Width override in pixels DPI scaling to be applied to the contents of this slot Should this slot be kept within the parent window If this slot is kept within the parent window, how far from the edges should we clamp it
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If this slot is kept within the parent window, how far from the edges should we clamp it
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Should this slot be kept within the parent window
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Pixel position in desktop space
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Width override in pixels
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DPI scaling to be applied to the contents of this slot
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Width override in pixels
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SPopupLayer arranges FPopupLayerSlots, so it needs to know all about
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TPanelChildren need access to the Widget member