UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FVisualizeHDRInputs Struct Reference

#include <PostProcessVisualizeHDR.h>

Public Attributes

FScreenPassRenderTarget OverrideOutput
 
FScreenPassTexture SceneColor
 
FScreenPassTexture SceneColorBeforeTonemap
 
FScreenPassTexture Luminance
 
FRDGTextureRef HistogramTexture = nullptr
 
FRDGBufferRef EyeAdaptationBuffer = nullptr
 
const FEyeAdaptationParametersEyeAdaptationParameters = nullptr
 

Member Data Documentation

◆ EyeAdaptationBuffer

FRDGBufferRef FVisualizeHDRInputs::EyeAdaptationBuffer = nullptr

◆ EyeAdaptationParameters

const FEyeAdaptationParameters* FVisualizeHDRInputs::EyeAdaptationParameters = nullptr

◆ HistogramTexture

FRDGTextureRef FVisualizeHDRInputs::HistogramTexture = nullptr

◆ Luminance

FScreenPassTexture FVisualizeHDRInputs::Luminance

◆ OverrideOutput

FScreenPassRenderTarget FVisualizeHDRInputs::OverrideOutput

◆ SceneColor

FScreenPassTexture FVisualizeHDRInputs::SceneColor

◆ SceneColorBeforeTonemap

FScreenPassTexture FVisualizeHDRInputs::SceneColorBeforeTonemap

The documentation for this struct was generated from the following file: