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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <PostProcessVisualizeHDR.h>
Public Attributes | |
| FScreenPassRenderTarget | OverrideOutput |
| FScreenPassTexture | SceneColor |
| FScreenPassTexture | SceneColorBeforeTonemap |
| FScreenPassTexture | Luminance |
| FRDGTextureRef | HistogramTexture = nullptr |
| FRDGBufferRef | EyeAdaptationBuffer = nullptr |
| const FEyeAdaptationParameters * | EyeAdaptationParameters = nullptr |
| FRDGBufferRef FVisualizeHDRInputs::EyeAdaptationBuffer = nullptr |
| const FEyeAdaptationParameters* FVisualizeHDRInputs::EyeAdaptationParameters = nullptr |
| FRDGTextureRef FVisualizeHDRInputs::HistogramTexture = nullptr |
| FScreenPassTexture FVisualizeHDRInputs::Luminance |
| FScreenPassRenderTarget FVisualizeHDRInputs::OverrideOutput |
| FScreenPassTexture FVisualizeHDRInputs::SceneColor |
| FScreenPassTexture FVisualizeHDRInputs::SceneColorBeforeTonemap |