UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
PostProcessVisualizeHDR.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
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3#pragma once
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24FScreenPassTexture AddVisualizeHDRPass(FRDGBuilder& GraphBuilder, const FViewInfo& View, const FVisualizeHDRInputs& Inputs);
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
FScreenPassTexture AddVisualizeHDRPass(FRDGBuilder &GraphBuilder, const FViewInfo &View, const FVisualizeHDRInputs &Inputs)
Definition PostProcessVisualizeHDR.cpp:76
Definition RenderGraphResources.h:1321
Definition RenderGraphBuilder.h:49
Definition RenderGraphResources.h:571
Definition SceneRendering.h:1132
Definition ScreenPass.h:83
Definition ScreenPass.h:41
Definition PostProcessVisualizeHDR.h:10
FRDGBufferRef EyeAdaptationBuffer
Definition PostProcessVisualizeHDR.h:19
FScreenPassRenderTarget OverrideOutput
Definition PostProcessVisualizeHDR.h:12
const FEyeAdaptationParameters * EyeAdaptationParameters
Definition PostProcessVisualizeHDR.h:21
FRDGTextureRef HistogramTexture
Definition PostProcessVisualizeHDR.h:18
FScreenPassTexture Luminance
Definition PostProcessVisualizeHDR.h:16
FScreenPassTexture SceneColorBeforeTonemap
Definition PostProcessVisualizeHDR.h:15
FScreenPassTexture SceneColor
Definition PostProcessVisualizeHDR.h:14