UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FVisualizeLocalExposureInputs Struct Reference

#include <PostProcessVisualizeLocalExposure.h>

Public Attributes

FScreenPassRenderTarget OverrideOutput
 
FScreenPassTexture SceneColor
 
FScreenPassTexture HDRSceneColor
 
FRDGBufferRef EyeAdaptationBuffer = nullptr
 
const FEyeAdaptationParametersEyeAdaptationParameters = nullptr
 
const FLocalExposureParametersLocalExposureParameters = nullptr
 
FRDGTextureRef LumBilateralGridTexture = nullptr
 
FRDGTextureRef BlurredLumTexture = nullptr
 
FExposureFusionDataExposureFusionData = nullptr
 

Member Data Documentation

◆ BlurredLumTexture

FRDGTextureRef FVisualizeLocalExposureInputs::BlurredLumTexture = nullptr

◆ ExposureFusionData

FExposureFusionData* FVisualizeLocalExposureInputs::ExposureFusionData = nullptr

◆ EyeAdaptationBuffer

FRDGBufferRef FVisualizeLocalExposureInputs::EyeAdaptationBuffer = nullptr

◆ EyeAdaptationParameters

const FEyeAdaptationParameters* FVisualizeLocalExposureInputs::EyeAdaptationParameters = nullptr

◆ HDRSceneColor

FScreenPassTexture FVisualizeLocalExposureInputs::HDRSceneColor

◆ LocalExposureParameters

const FLocalExposureParameters* FVisualizeLocalExposureInputs::LocalExposureParameters = nullptr

◆ LumBilateralGridTexture

FRDGTextureRef FVisualizeLocalExposureInputs::LumBilateralGridTexture = nullptr

◆ OverrideOutput

FScreenPassRenderTarget FVisualizeLocalExposureInputs::OverrideOutput

◆ SceneColor

FScreenPassTexture FVisualizeLocalExposureInputs::SceneColor

The documentation for this struct was generated from the following file: