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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <PostProcessVisualizeLocalExposure.h>
Public Attributes | |
| FScreenPassRenderTarget | OverrideOutput |
| FScreenPassTexture | SceneColor |
| FScreenPassTexture | HDRSceneColor |
| FRDGBufferRef | EyeAdaptationBuffer = nullptr |
| const FEyeAdaptationParameters * | EyeAdaptationParameters = nullptr |
| const FLocalExposureParameters * | LocalExposureParameters = nullptr |
| FRDGTextureRef | LumBilateralGridTexture = nullptr |
| FRDGTextureRef | BlurredLumTexture = nullptr |
| FExposureFusionData * | ExposureFusionData = nullptr |
| FRDGTextureRef FVisualizeLocalExposureInputs::BlurredLumTexture = nullptr |
| FExposureFusionData* FVisualizeLocalExposureInputs::ExposureFusionData = nullptr |
| FRDGBufferRef FVisualizeLocalExposureInputs::EyeAdaptationBuffer = nullptr |
| const FEyeAdaptationParameters* FVisualizeLocalExposureInputs::EyeAdaptationParameters = nullptr |
| FScreenPassTexture FVisualizeLocalExposureInputs::HDRSceneColor |
| const FLocalExposureParameters* FVisualizeLocalExposureInputs::LocalExposureParameters = nullptr |
| FRDGTextureRef FVisualizeLocalExposureInputs::LumBilateralGridTexture = nullptr |
| FScreenPassRenderTarget FVisualizeLocalExposureInputs::OverrideOutput |
| FScreenPassTexture FVisualizeLocalExposureInputs::SceneColor |