UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
PostProcessVisualizeLocalExposure.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
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3#pragma once
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UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
FScreenPassTexture AddVisualizeLocalExposurePass(FRDGBuilder &GraphBuilder, const FViewInfo &View, const FVisualizeLocalExposureInputs &Inputs)
Definition PostProcessVisualizeLocalExposure.cpp:77
Definition RenderGraphResources.h:1321
Definition RenderGraphBuilder.h:49
Definition RenderGraphResources.h:571
Definition SceneRendering.h:1132
Definition PostProcessLocalExposure.h:43
Definition ScreenPass.h:83
Definition ScreenPass.h:41
Definition PostProcessVisualizeLocalExposure.h:13
const FEyeAdaptationParameters * EyeAdaptationParameters
Definition PostProcessVisualizeLocalExposure.h:22
FScreenPassRenderTarget OverrideOutput
Definition PostProcessVisualizeLocalExposure.h:15
const FLocalExposureParameters * LocalExposureParameters
Definition PostProcessVisualizeLocalExposure.h:23
FRDGBufferRef EyeAdaptationBuffer
Definition PostProcessVisualizeLocalExposure.h:20
FRDGTextureRef BlurredLumTexture
Definition PostProcessVisualizeLocalExposure.h:26
FScreenPassTexture HDRSceneColor
Definition PostProcessVisualizeLocalExposure.h:18
FScreenPassTexture SceneColor
Definition PostProcessVisualizeLocalExposure.h:17
FExposureFusionData * ExposureFusionData
Definition PostProcessVisualizeLocalExposure.h:28
FRDGTextureRef LumBilateralGridTexture
Definition PostProcessVisualizeLocalExposure.h:25