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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Public Member Functions | |
| FScheduleCombineBlendsForProperties (const FEntityManager *EntityManager, const FAccumulationBuffers *InAccumulationBuffers, const FPropertyDefinition *InPropertyDefinition) | |
| void | UpdateWriteContext (FEntityAllocationWriteContext InWriteContext) |
| void | ForEachAllocation (FEntityAllocationIteratorItem Item, const FMovieSceneBlendChannelID *BlendIDs, FReadErasedOptional OptInitialValues) const |
| void | ForEachAllocation (const FEntityAllocation *Allocation, FAccumulationResult Results, const FMovieSceneBlendChannelID *BlendIDs, double *OutValues, FReadErasedOptional OptInitialValues, uint16 InitialValueProjectionOffset) const |
Public Attributes | |
| const FAccumulationBuffers * | AccumulationBuffers |
| TArrayView< const FPropertyCompositeDefinition > | Composites |
| FEntityAllocationWriteContext | WriteContext |
| uint32 | DoubleCompositeMask |
Task that combines all accumulated blends for any tracked property type that has blend inputs/outputs
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| const FAccumulationBuffers* UE::MovieScene::FScheduleCombineBlendsForProperties::AccumulationBuffers |
| TArrayView<const FPropertyCompositeDefinition> UE::MovieScene::FScheduleCombineBlendsForProperties::Composites |
| uint32 UE::MovieScene::FScheduleCombineBlendsForProperties::DoubleCompositeMask |
| FEntityAllocationWriteContext UE::MovieScene::FScheduleCombineBlendsForProperties::WriteContext |