UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AlphaInvert.h
Go to the documentation of this file.
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "
ScreenPass.h
"
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namespace
AlphaInvert
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{
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// Pass per view version, used in the desktop renderer.
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struct
FAlphaInvertInputs
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{
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// [Optional] Render to the specified output. If invalid, a new texture is created and returned.
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FScreenPassRenderTarget
OverrideOutput
;
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// [Required] The input scene color and view rect.
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FScreenPassTexture
SceneColor
;
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};
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FScreenPassTexture
AddAlphaInvertPass
(
class
FRDGBuilder
& GraphBuilder,
const
class
FViewInfo
& View,
const
struct
FAlphaInvertInputs
& Inputs);
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// Single pass version, used in the mobile renderer.
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void
AddAlphaInvertPass
(
FRDGBuilder
& GraphBuilder,
const
FViewInfo
& View,
FSceneTextures
& SceneTextures);
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}
ScreenPass.h
FRDGBuilder
Definition
RenderGraphBuilder.h:49
FViewInfo
Definition
SceneRendering.h:1132
AlphaInvert
Definition
AlphaInvert.cpp:13
AlphaInvert::AddAlphaInvertPass
FScreenPassTexture AddAlphaInvertPass(class FRDGBuilder &GraphBuilder, const class FViewInfo &View, const struct FAlphaInvertInputs &Inputs)
AlphaInvert::FAlphaInvertInputs
Definition
AlphaInvert.h:12
AlphaInvert::FAlphaInvertInputs::SceneColor
FScreenPassTexture SceneColor
Definition
AlphaInvert.h:17
AlphaInvert::FAlphaInvertInputs::OverrideOutput
FScreenPassRenderTarget OverrideOutput
Definition
AlphaInvert.h:14
FSceneTextures
Definition
SceneTextures.h:110
FScreenPassRenderTarget
Definition
ScreenPass.h:83
FScreenPassTexture
Definition
ScreenPass.h:41
Engine
Source
Runtime
Renderer
Private
PostProcess
AlphaInvert.h
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