13#include "AnimNode_LookAt.generated.h"
16class USkeletalMeshComponent;
38USTRUCT(BlueprintInternalUseOnly)
48 UPROPERTY(EditAnywhere, Category = Target)
52 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Target, meta = (PinHiddenByDefault))
73 float InterpolationTime;
76 float InterpolationTriggerThreashold;
78#if WITH_EDITORONLY_DATA
137 FVector PreviousTargetLocation;
140 float AccumulatedInterpoolationTime;
143#if UE_ENABLE_DEBUG_DRAWING
151 FVector CachedCurrentTargetLocation;
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define UENUM(...)
Definition ObjectMacros.h:749
#define USTRUCT(...)
Definition ObjectMacros.h:746
#define GENERATED_USTRUCT_BODY(...)
Definition ObjectMacros.h:767
Definition NameTypes.h:617
Definition PrimitiveDrawInterface.h:19
Definition EnumAsByte.h:22
Definition Skeleton.h:295
Definition AnimTypes.h:755
Definition AnimNode_LookAt.h:21
Type
Definition AnimNode_LookAt.h:23
@ EaseInOutExponent2
Definition AnimNode_LookAt.h:27
@ EaseInOutExponent3
Definition AnimNode_LookAt.h:28
@ EaseInOutExponent4
Definition AnimNode_LookAt.h:29
@ EaseInOutExponent5
Definition AnimNode_LookAt.h:30
Definition AnimNode_LookAt.h:40
FVector GetCachedTargetLocation() const
Definition AnimNode_LookAt.h:118
Definition AnimNode_SkeletalControlBase.h:22
Definition AnimNodeBase.h:324
Definition AnimNodeBase.h:354
Definition CommonAnimTypes.h:14
Definition BoneContainer.h:192
Definition BoneReference.h:14
Definition BoneSocketReference.h:94
Definition AnimNodeBase.h:600
Definition AnimNodeBase.h:642