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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "AssetCompilingManager.h"#include "AsyncCompilationHelpers.h"#include "HAL/LowLevelMemStats.h"#include "HAL/LowLevelMemTracker.h"#include "Misc/QueuedThreadPool.h"#include "Misc/QueuedThreadPoolWrapper.h"#include "Misc/CommandLine.h"#include "ActorDeferredScriptManager.h"#include "StaticMeshCompiler.h"#include "TextureCompiler.h"#include "SoundWaveCompiler.h"#include "ObjectCacheContext.h"#include "SkinnedAssetCompiler.h"#include "Algo/TopologicalSort.h"#include "Algo/Find.h"#include "ProfilingDebugging/CountersTrace.h"#include "Animation/AnimationSequenceCompiler.h"#include "Animation/AnimBankCompiler.h"#include "ShaderCompiler.h"#include "Misc/ConfigCacheIni.h"Namespaces | |
| namespace | AssetCompilingManagerImpl |
Macros | |
| #define | LOCTEXT_NAMESPACE "AssetCompilingManager" |
Functions | |
| DECLARE_LLM_MEMORY_STAT (TEXT("AssetCompilation"), STAT_AssetCompilationLLM, STATGROUP_LLMFULL) | |
| DECLARE_LLM_MEMORY_STAT (TEXT("AssetCompilation"), STAT_AssetCompilationSummaryLLM, STATGROUP_LLM) | |
| LLM_DEFINE_TAG (AssetCompilation, NAME_None, NAME_None, GET_STATFNAME(STAT_AssetCompilationLLM), GET_STATFNAME(STAT_AssetCompilationSummaryLLM)) | |
Variables | |
| CORE_API int32 | GNumForegroundWorkers |
| #define LOCTEXT_NAMESPACE "AssetCompilingManager" |
| DECLARE_LLM_MEMORY_STAT | ( | TEXT("AssetCompilation") | , |
| STAT_AssetCompilationLLM | , | ||
| STATGROUP_LLMFULL | |||
| ) |
| DECLARE_LLM_MEMORY_STAT | ( | TEXT("AssetCompilation") | , |
| STAT_AssetCompilationSummaryLLM | , | ||
| STATGROUP_LLM | |||
| ) |
| LLM_DEFINE_TAG | ( | AssetCompilation | , |
| NAME_None | , | ||
| NAME_None | , | ||
| GET_STATFNAME(STAT_AssetCompilationLLM) | , | ||
| GET_STATFNAME(STAT_AssetCompilationSummaryLLM) | |||
| ) |