31 virtual void Suspend()
override;
32 virtual void Resume()
override;
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition CanvasTypes.h:211
Definition FXSystem.h:131
friend class FFXSystemSet
Definition FXSystem.h:310
Definition FXSystemSet.h:20
virtual void DrawSceneDebug_RenderThread(FRDGBuilder &GraphBuilder, const FSceneView &View, FRDGTextureRef SceneColor, FRDGTextureRef SceneDepth) override
Definition FXSystemSet.cpp:85
virtual void DrawDebug(FCanvas *Canvas) override
Definition FXSystemSet.cpp:57
virtual bool ShouldDebugDraw_RenderThread() const override
Definition FXSystemSet.cpp:65
virtual bool UsesGlobalDistanceField() const override
Definition FXSystemSet.cpp:133
virtual void SetSceneTexturesUniformBuffer(const TUniformBufferRef< FSceneTextureUniformParameters > &InSceneTexturesUniformParams) override
Definition FXSystemSet.cpp:189
virtual void PostInitViews(FRDGBuilder &GraphBuilder, TConstStridedView< FSceneView > Views, bool bAllowGPUParticleUpdate) override
Definition FXSystemSet.cpp:125
virtual FGPUSortManager * GetGPUSortManager() const override
Definition FXSystemSet.cpp:228
virtual void DrawDebug_RenderThread(FRDGBuilder &GraphBuilder, const FSceneView &View, const struct FScreenPassRenderTarget &Output) override
Definition FXSystemSet.cpp:77
virtual ~FFXSystemSet()
Definition FXSystemSet.cpp:223
virtual bool RequiresEarlyViewUniformBuffer() const override
Definition FXSystemSet.cpp:157
TArray< TSharedRef< FFXSystemInterface > > FXSystems
Definition FXSystemSet.h:25
TRefCountPtr< FGPUSortManager > GPUSortManager
Definition FXSystemSet.h:65
virtual void RemoveVectorField(UVectorFieldComponent *VectorFieldComponent) override
Definition FXSystemSet.cpp:101
virtual void PreRender(FRDGBuilder &GraphBuilder, TConstStridedView< FSceneView > Views, FSceneUniformBuffer &SceneUniformBuffer, bool bAllowGPUParticleSceneUpdate) override
Definition FXSystemSet.cpp:181
virtual bool RequiresRayTracingScene() const override
Definition FXSystemSet.cpp:169
virtual void UpdateVectorField(UVectorFieldComponent *VectorFieldComponent) override
Definition FXSystemSet.cpp:109
virtual void PostRenderOpaque(FRDGBuilder &GraphBuilder, TConstStridedView< FSceneView > Views, FSceneUniformBuffer &SceneUniformBuffer, bool bAllowGPUParticleSceneUpdate) override
Definition FXSystemSet.cpp:197
virtual void DestroyGPUSimulation() override
Definition FXSystemSet.cpp:215
virtual void OnMarkPendingKill() override
Definition FXSystemSet.cpp:205
virtual FFXSystemInterface * GetInterface(const FName &InName) override
Definition FXSystemSet.cpp:17
virtual bool UsesDepthBuffer() const override
Definition FXSystemSet.cpp:145
virtual void AddVectorField(UVectorFieldComponent *VectorFieldComponent) override
Definition FXSystemSet.cpp:93
virtual void PreInitViews(FRDGBuilder &GraphBuilder, bool bAllowGPUParticleUpdate, const TArrayView< const FSceneViewFamily * > &ViewFamilies, const FSceneViewFamily *CurrentFamily) override
Definition FXSystemSet.cpp:117
Definition GPUSortManager.h:167
Definition NameTypes.h:617
Definition RenderGraphBuilder.h:49
Definition RenderGraphResources.h:571
Definition SceneView.h:2212
Definition SceneView.h:1425
Definition ArrayView.h:139
Definition RefCounting.h:454
Definition VectorFieldComponent.h:19
Definition ScreenPass.h:83