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| bool | ShouldRenderFirstPersonSelfShadow (const FSceneViewFamily &ViewFamily) |
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| bool | LightCastsFirstPersonSelfShadow (const FLightSceneInfo &LightSceneInfo) |
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| bool | ShouldRenderFirstPersonSelfShadowForLight (const FSceneRendererBase &SceneRenderer, const FSceneViewFamily &ViewFamily, const TArray< FViewInfo > &Views, const FLightSceneInfo &LightSceneInfo) |
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| FFirstPersonSelfShadowInputs | CreateFirstPersonSelfShadowInputs (FRDGBuilder &GraphBuilder, const TArray< FViewInfo > &Views, const FMinimalSceneTextures &SceneTextures) |
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| void | RenderFirstPersonSelfShadow (FRDGBuilder &GraphBuilder, const FSceneRendererBase &SceneRenderer, const TArray< FViewInfo > &Views, FRDGTextureRef ScreenShadowMaskTexture, const FFirstPersonSelfShadowInputs &Inputs, const FLightSceneInfo &LightSceneInfo) |
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◆ CreateFirstPersonSelfShadowInputs()
◆ LightCastsFirstPersonSelfShadow()
◆ RenderFirstPersonSelfShadow()
◆ ShouldRenderFirstPersonSelfShadow()
◆ ShouldRenderFirstPersonSelfShadowForLight()