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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Engine/GameEngine.h"#include "Brushes/SlateNoResource.h"#include "Engine/GameInstance.h"#include "Engine/NetConnection.h"#include "Framework/Docking/TabManager.h"#include "GenericPlatform/GenericPlatformSurvey.h"#include "Misc/TimeGuard.h"#include "Misc/App.h"#include "GameMapsSettings.h"#include "EngineStats.h"#include "Rendering/SlateRenderer.h"#include "RenderingThread.h"#include "Engine/EngineConsoleCommandExecutor.h"#include "Engine/GameViewportClient.h"#include "Engine/LevelStreaming.h"#include "Engine/PlatformInterfaceBase.h"#include "ContentStreaming.h"#include "Subsystems/EngineSubsystem.h"#include "UnrealEngine.h"#include "HAL/PlatformSplash.h"#include "UObject/Package.h"#include "GameFramework/GameModeBase.h"#include "EngineUtils.h"#include "Framework/Application/SlateApplication.h"#include "AudioDeviceManager.h"#include "Net/NetworkProfiler.h"#include "EngineModule.h"#include "Misc/PackageName.h"#include "HAL/PlatformApplicationMisc.h"#include "Null/NullPlatformApplicationMisc.h"#include "ShaderPipelineCache.h"#include "Misc/ConfigCacheIni.h"#include "Slate/SceneViewport.h"#include "IMovieSceneCapture.h"#include "MovieSceneCaptureModule.h"#include "SynthBenchmark.h"#include "SceneViewExtension.h"#include "Engine/LocalPlayer.h"#include "Slate/SGameLayerManager.h"#include "Components/SkyLightComponent.h"#include "Components/ReflectionCaptureComponent.h"#include "GameFramework/GameUserSettings.h"#include "GameDelegates.h"#include "ImageUtils.h"#include "Misc/FileHelper.h"#include "Misc/EmbeddedCommunication.h"#include "Engine/CoreSettings.h"#include "EngineAnalytics.h"#include "Engine/DemoNetDriver.h"#include "AssetRegistry/AssetRegistryModule.h"#include "DynamicResolutionProxy.h"#include "DynamicResolutionState.h"#include "MoviePlayerProxy.h"#include "RenderTargetPool.h"#include "RenderGraphBuilder.h"#include "CustomResourcePool.h"#include "ComponentRecreateRenderStateContext.h"#include "IMediaModule.h"Classes | |
| class | FEmbeddedCommunicationExec |
Functions | |
| CSV_DECLARE_CATEGORY_MODULE_EXTERN (CORE_API, Basic) | |
| bool | ParseResolution (const TCHAR *InResolution, uint32 &OutX, uint32 &OutY, int32 &WindowMode) |
| void | GenerateConvenientWindowedResolutions (const struct FDisplayMetrics &InDisplayMetrics, TArray< FIntPoint > &OutResolutions) |
| EWindowMode::Type | GetWindowModeType (EWindowMode::Type WindowMode) |
Variables | |
| ENGINE_API bool | GDisallowNetworkTravel = false |
| ENGINE_API float | GSlowFrameLoggingThreshold = 0.0f |
| FEmbeddedCommunicationExec | GEmbeddedCommunicationExec |
| CSV_DECLARE_CATEGORY_MODULE_EXTERN | ( | CORE_API | , |
| Basic | |||
| ) |
| void GenerateConvenientWindowedResolutions | ( | const struct FDisplayMetrics & | InDisplayMetrics, |
| TArray< FIntPoint > & | OutResolutions | ||
| ) |
Helper function to generate a set of windowed resolutions which are convenient for the current primary display size
| EWindowMode::Type GetWindowModeType | ( | EWindowMode::Type | WindowMode | ) |
| bool ParseResolution | ( | const TCHAR * | InResolution, |
| uint32 & | OutX, | ||
| uint32 & | OutY, | ||
| int32 & | WindowMode | ||
| ) |
| ENGINE_API bool GDisallowNetworkTravel = false |
when set, disallows all network travel (pending level rejects all client travel attempts)
| FEmbeddedCommunicationExec GEmbeddedCommunicationExec |
| ENGINE_API float GSlowFrameLoggingThreshold = 0.0f |