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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "HLSLMaterialTranslator.h"#include "VT/VirtualTextureScalability.h"#include "Engine/Engine.h"#include "MaterialDomain.h"#include "MaterialSharedPrivate.h"#include "Engine/Texture.h"#include "Engine/TextureCollection.h"#include "Materials/MaterialAttributeDefinitionMap.h"#include "Field/FieldSystemTypes.h"#include "Materials/MaterialExpressionCustom.h"#include "Interfaces/ITargetPlatformManagerModule.h"#include "Materials/MaterialExpressionMaterialAttributeLayers.h"#include "Materials/HLSLMaterialDerivativeAutogen.h"#include "Materials/MaterialFunction.h"#include "MaterialExpressionSettings.h"#include "ProfilingDebugging/CookStats.h"#include "Engine/RendererSettings.h"#include "DataDrivenShaderPlatformInfo.h"#include "Materials/Material.h"#include "Materials/MaterialExpressionAbsorptionMediumMaterialOutput.h"#include "Materials/MaterialExpressionCustomOutput.h"#include "Materials/MaterialExpressionFunctionInput.h"#include "Materials/MaterialExpressionFunctionOutput.h"#include "Materials/MaterialExpressionMaterialFunctionCall.h"#include "Materials/MaterialExpressionNoise.h"#include "Materials/MaterialExpressionSingleLayerWaterMaterialOutput.h"#include "Materials/MaterialExpressionTextureBase.h"#include "Materials/MaterialExpressionThinTranslucentMaterialOutput.h"#include "Materials/MaterialExpressionUtils.h"#include "Materials/MaterialExpressionVectorNoise.h"#include "Materials/MaterialExpressionViewProperty.h"#include "Materials/MaterialExpressionVolumetricAdvancedMaterialOutput.h"#include "Materials/MaterialExpressionWorldPosition.h"#include "Materials/MaterialExpressionFirstPersonOutput.h"#include "Materials/MaterialExternalCodeRegistry.h"#include "Materials/MaterialSourceTemplate.h"#include "Materials/SubstrateMaterial.h"#include "Materials/MaterialInsights.h"#include "StringTemplate.h"#include "ParameterCollection.h"#include "RenderUtils.h"#include "Serialization/ShaderKeyGenerator.h"#include "Stats/StatsMisc.h"#include "Stats/StatsTrace.h"#include "SubstrateDefinitions.h"#include "UObject/ObjectRedirector.h"#include "VT/RuntimeVirtualTexture.h"#include <memory>#include <tuple>#include "ShaderCompiler.h"#include "Misc/FileHelper.h"#include "Misc/ScopeLock.h"#include "Misc/StringBuilder.h"#include "Serialization/ObjectWriter.h"#include "Serialization/ObjectReader.h"#include "Serialization/BufferArchive.h"#include "Serialization/MemoryReader.h"#include "Serialization/ObjectAndNameAsStringProxyArchive.h"#include "DerivedDataRequestOwner.h"#include "DerivedDataCache.h"#include "MaterialCachedData.h"#include "PostProcess/PostProcessMaterialInputs.h"#include "Engine/SubsurfaceProfile.h"#include "Materials/MaterialExpressionClearCoatNormalCustomOutput.h"#include "Materials/MaterialExpressionTangentOutput.h"#include "MaterialCache/MaterialCacheAttribute.h"#include <functional>Variables | |
| TAutoConsoleVariable< bool > | CVarShadersSDCEEnabled (TEXT("r.Shaders.SDCE"), true, TEXT("Strip dead code using symbolic dead code elimination on structured member stores")) |
| TAutoConsoleVariable< bool > CVarShadersSDCEEnabled(TEXT("r.Shaders.SDCE"), true, TEXT("Strip dead code using symbolic dead code elimination on structured member stores")) | ( | TEXT("r.Shaders.SDCE") | , |
| true | , | ||
| TEXT("Strip dead code using symbolic dead code elimination on structured member stores") | |||
| ) |