9#include "LocationBasedNetObjectPrioritizer.generated.h"
13 class FWorldLocations;
55 LocationsChunkSize = 64*1024,
56 InvalidStateIndex = 65535U,
57 InvalidStateOffset = 65535U,
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
void Init()
Definition LockFreeList.h:4
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UCLASS(...)
Definition ObjectMacros.h:776
uint32 Offset
Definition VulkanMemory.cpp:4033
Definition ChunkedArray.h:56
Definition NetBitArray.h:74
Definition WorldLocations.h:57
Definition LocationBasedNetObjectPrioritizer.h:18
Definition NetObjectPrioritizer.h:158
Definition NetworkVersion.cpp:28
U16 Index
Definition radfft.cpp:71
Definition NetObjectPrioritizer.h:82
Definition NetObjectPrioritizer.h:113
Definition NetObjectPrioritizer.h:98
Definition NetObjectPrioritizer.h:133
Definition ReplicationProtocol.h:42
Definition LocationBasedNetObjectPrioritizer.h:34
void SetLocationIndex(uint32 Index)
Definition LocationBasedNetObjectPrioritizer.h:44
bool IsUsingLocationInState() const
Definition LocationBasedNetObjectPrioritizer.h:36
void SetLocationStateOffset(uint16 Offset)
Definition LocationBasedNetObjectPrioritizer.h:38
void SetLocationStateIndex(uint16 Index)
Definition LocationBasedNetObjectPrioritizer.h:41
uint16 GetLocationStateOffset() const
Definition LocationBasedNetObjectPrioritizer.h:39
bool IsUsingWorldLocations() const
Definition LocationBasedNetObjectPrioritizer.h:35
uint32 GetLocationIndex() const
Definition LocationBasedNetObjectPrioritizer.h:45
uint16 GetLocationStateIndex() const
Definition LocationBasedNetObjectPrioritizer.h:42
Definition UnrealMathFPU.h:42