UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ManagedArrayTypeValues.inl
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3// usage
4//
5// General purpose ManagedArrayCollection::ArrayType definition
6
7#ifndef MANAGED_ARRAY_TYPE
8#error MANAGED_ARRAY_TYPE macro is undefined.
9#endif
10
11// NOTE: new types must be added at the bottom to keep serialization from breaking
12
67// NOTE: new types must be added at the bottom to keep serialization from breaking
68
69
70#undef MANAGED_ARRAY_TYPE
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define MANAGED_ARRAY_TYPE(a, A)
Definition ManagedArrayTypes.h:65
uint8_t uint8
Definition binka_ue_file_header.h:8
Definition BVHParticles.h:24
Definition ImplicitObject.h:111
Definition Curve.h:24
Definition Matrix.h:21
Definition ParticleHandle.h:1641
Definition ParticleHandle.h:987
Definition Serializable.h:10
Definition NameTypes.h:617
Definition Array.h:670
Definition UniquePtr.h:107
Definition SoftObjectPath.cpp:24
Definition GeometryCollectionBoneNode.h:8
Definition GeometryCollectionSection.h:13
Definition Guid.h:109
Definition Color.h:48
Definition SoftObjectPath.h:56
Definition ObjectPtr.h:488