![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include "Containers/UnrealString.h"#include "GeometryCollection/GeometryCollectionBoneNode.h"#include "GeometryCollection/GeometryCollectionSection.h"#include "GeometryCollection/ManagedArray.h"#include "Math/Color.h"#include "Math/IntVector.h"#include "Math/Quat.h"#include "Math/Transform.h"#include "Math/Vector.h"#include "Math/Vector2D.h"#include "Math/Box.h"#include "Chaos/ImplicitObject.h"#include "Chaos/BVHParticles.h"#include "Chaos/ParticleHandle.h"#include "Chaos/ParticleHandleFwd.h"#include "Chaos/Convex.h"#include "Chaos/Matrix.h"#include "Chaos/Curve.h"#include "ManagedArrayTypeValues.inl"Go to the source code of this file.
Macros | |
| #define | MANAGED_ARRAY_TYPE(a, A) F##A##Type, |
| #define | MANAGED_ARRAY_TYPE(a, A) template<> inline EManagedArrayType ManagedArrayType<a>() { return EManagedArrayType::F##A##Type; } |
| #define | MANAGED_ARRAY_TYPE(a, A) |
Enumerations | |
| enum class | EManagedArrayType : uint8 { FNoneType } |
Functions | |
| FArchive & | operator<< (FArchive &Ar, TArray< FVector3f > *&ValueIn) |
| FArchive & | operator<< (FArchive &Ar, TUniquePtr< TArray< FVector3f > > &ValueIn) |
| FArchive & | operator<< (FArchive &Ar, Chaos::FImplicitObject *&ValueIn) |
| template<typename T , int d, bool bPersistent> | |
| FArchive & | operator<< (FArchive &Ar, Chaos::TPBDRigidParticleHandleImp< T, d, bPersistent > *&Particle) |
| template<class T > | |
| EManagedArrayType | ManagedArrayType () |
| FManagedArrayBase * | NewManagedTypedArray (EManagedArrayType ArrayType) |
| #define MANAGED_ARRAY_TYPE | ( | a, | |
| A | |||
| ) | template<> inline EManagedArrayType ManagedArrayType<a>() { return EManagedArrayType::F##A##Type; } |
|
strong |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |