UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ParticleDefinitions.h
Go to the documentation of this file.
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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// IWYU pragma: begin_keep
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#include "
Misc/MonolithicHeaderBoilerplate.h
"
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MONOLITHIC_HEADER_BOILERPLATE
()
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#include "PixelFormat.h"
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#include "
ParticleVertexFactory.h
"
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#include "
ConvexVolume.h
"
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#include "
HitProxies.h
"
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#include "
UnrealClient.h
"
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#include "
TextureResource.h
"
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#include "
SceneTypes.h
"
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#include "
StaticParameterSet.h
"
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#include "
MaterialShared.h
"
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#include "
ShowFlags.h
"
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#include "
EngineLogs.h
"
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#include "
CollisionQueryParams.h
"
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#include "
WorldCollision.h
"
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#include "
EngineDefines.h
"
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#include "
ComponentInstanceDataCache.h
"
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#include "
TimerManager.h
"
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#include "
Math/GenericOctreePublic.h
"
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#include "
Math/GenericOctree.h
"
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#include "
BlendableManager.h
"
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#include "
FinalPostProcessSettings.h
"
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#include "
SceneInterface.h
"
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#include "
DebugViewModeHelpers.h
"
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#include "
SceneView.h
"
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#include "
StaticBoundShaderState.h
"
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#include "
BatchedElements.h
"
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#include "
PrimitiveUniformShaderParameters.h
"
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#include "
MeshBatch.h
"
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#include "
SceneUtils.h
"
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#include "
SceneManagement.h
"
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#include "
MeshParticleVertexFactory.h
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#include "
ParticleHelper.h
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#include "
Distributions.h
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#include "
ParticleEmitterInstances.h
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// IWYU pragma: end_keep
BatchedElements.h
BlendableManager.h
CollisionQueryParams.h
ComponentInstanceDataCache.h
ConvexVolume.h
DebugViewModeHelpers.h
Distributions.h
EngineDefines.h
EngineLogs.h
FinalPostProcessSettings.h
GenericOctreePublic.h
GenericOctree.h
HitProxies.h
MaterialShared.h
MeshBatch.h
MeshParticleVertexFactory.h
MonolithicHeaderBoilerplate.h
MONOLITHIC_HEADER_BOILERPLATE
#define MONOLITHIC_HEADER_BOILERPLATE()
Definition
MonolithicHeaderBoilerplate.h:10
ParticleEmitterInstances.h
ParticleHelper.h
ParticleVertexFactory.h
PrimitiveUniformShaderParameters.h
SceneInterface.h
SceneManagement.h
SceneTypes.h
SceneUtils.h
SceneView.h
ShowFlags.h
StaticBoundShaderState.h
StaticParameterSet.h
TextureResource.h
TimerManager.h
UnrealClient.h
WorldCollision.h
Engine
Source
Runtime
Engine
Public
ParticleDefinitions.h
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