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| ENGINE_API FName | GetDefaultTextureFormatName (const class ITargetPlatform *TargetPlatform, const class UTexture *Texture, int32 LayerIndex, bool bSupportCompressedVolumeTexture, int32 Unused_BlockSize, bool bSupportFilteredFloat32Textures) |
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| ENGINE_API FName | GetDefaultTextureFormatName (const class ITargetPlatformSettings *TargetPlatformSettings, const class ITargetPlatformControls *TargetPlatformControls, const class UTexture *Texture, int32 LayerIndex, bool bSupportCompressedVolumeTexture, int32 Unused_BlockSize, bool bSupportFilteredFloat32Textures) |
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| ENGINE_API void | GetDefaultTextureFormatNamePerLayer (TArray< FName > &OutFormatNames, const class ITargetPlatform *TargetPlatform, const class UTexture *Texture, bool bSupportCompressedVolumeTexture, int32 Unused_BlockSize, bool bSupportFilteredFloat32Textures) |
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| ENGINE_API void | GetDefaultTextureFormatNamePerLayer (TArray< FName > &OutFormatNames, const class ITargetPlatformSettings *TargetPlatformSettings, const class ITargetPlatformControls *TargetPlatformControls, const class UTexture *Texture, bool bSupportCompressedVolumeTexture, int32 Unused_BlockSize, bool bSupportFilteredFloat32Textures) |
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| ENGINE_API void | GetAllDefaultTextureFormats (const class ITargetPlatform *TargetPlatform, TArray< FName > &OutFormats) |
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| ENGINE_API void | GetAllDefaultTextureFormats (const class ITargetPlatformSettings *TargetPlatformSettings, TArray< FName > &OutFormats) |
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◆ MAX_TEXTURE_SOURCE_SLICES
| #define MAX_TEXTURE_SOURCE_SLICES 6 |
Maximum number of slices in texture source art.
◆ GetAllDefaultTextureFormats() [1/2]
◆ GetAllDefaultTextureFormats() [2/2]
◆ GetDefaultTextureFormatName() [1/2]
Do not call these (GetDefaultTextureFormatName) directly, use GetPlatformTextureFormatNamesWithPrefix instead this should only be called by TargetPlatform::GetTextureFormats() Gets the name of a format for the given LayerIndex
◆ GetDefaultTextureFormatName() [2/2]
◆ GetDefaultTextureFormatNamePerLayer() [1/2]
Gets an array of format names for each layer in the texture
◆ GetDefaultTextureFormatNamePerLayer() [2/2]