UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FTextureRenderTargetResource Class Referenceabstract

#include <TextureResource.h>

+ Inheritance diagram for FTextureRenderTargetResource:

Public Member Functions

 FTextureRenderTargetResource ()
 
virtual const FTextureRHIRefGetShaderResourceTexture () const override
 
virtual class FTextureRenderTarget2DResourceGetTextureRenderTarget2DResource ()
 
virtual class FTextureRenderTarget2DArrayResourceGetTextureRenderTarget2DArrayResource ()
 
virtual class FTextureRenderTargetVolumeResourceGetTextureRenderTargetVolumeResource ()
 
virtual class FTextureRenderTargetCubeResourceGetTextureRenderTargetCubeResource ()
 
virtual void ClampSize (int32 SizeX, int32 SizeY)
 
virtual uint32 GetSizeX () const override=0
 
virtual uint32 GetSizeY () const override=0
 
virtual float GetDisplayGamma () const override
 
virtual FRHIGPUMask GetGPUMask (FRHICommandListImmediate &RHICmdList) const final override
 
void SetActiveGPUMask (FRHIGPUMask InGPUMask)
 
- Public Member Functions inherited from FTextureResource
 FTextureResource ()
 
virtual ~FTextureResource ()
 
virtual bool IsProxy () const
 
virtual FTexture2DResourceGetTexture2DResource ()
 
virtual FTexture3DResourceGetTexture3DResource ()
 
virtual FTexture2DArrayResourceGetTexture2DArrayResource ()
 
virtual FStreamableTextureResourceGetStreamableTextureResource ()
 
virtual FVirtualTexture2DResourceGetVirtualTexture2DResource ()
 
virtual const FTexture2DResourceGetTexture2DResource () const
 
virtual const FTexture3DResourceGetTexture3DResource () const
 
virtual const FTexture2DArrayResourceGetTexture2DArrayResource () const
 
virtual const FStreamableTextureResourceGetStreamableTextureResource () const
 
virtual const FVirtualTexture2DResourceGetVirtualTexture2DResource () const
 
int32 GetCurrentMipCount () const
 
bool IsTextureRHIPartiallyResident () const
 
FRHITextureGetTexture2DRHI () const
 
FRHITextureGetTexture3DRHI () const
 
FRHITextureGetTexture2DArrayRHI () const
 
void SetTextureReference (FRHITextureReference *TextureReference)
 
FRHITextureReferenceGetTextureReference () const
 
- Public Member Functions inherited from FTexture
RENDERCORE_API FTexture ()
 
virtual RENDERCORE_API ~FTexture ()
 
RENDERCORE_API FTexture (const FTexture &)
 
RENDERCORE_API FTexture (FTexture &&)
 
RENDERCORE_API FTextureoperator= (const FTexture &Other)
 
RENDERCORE_API FTextureoperator= (FTexture &&Other)
 
const FTextureRHIRefGetTextureRHI ()
 
virtual RENDERCORE_API uint32 GetSizeZ () const
 
virtual RENDERCORE_API void ReleaseRHI () override
 
virtual RENDERCORE_API FString GetFriendlyName () const override
 
- Public Member Functions inherited from FRenderResource
RENDERCORE_API FRenderResource ()
 
RENDERCORE_API FRenderResource (ERHIFeatureLevel::Type InFeatureLevel)
 
RENDERCORE_API FRenderResource (const FRenderResource &)
 
RENDERCORE_API FRenderResource (FRenderResource &&)
 
RENDERCORE_API FRenderResourceoperator= (const FRenderResource &Other)
 
RENDERCORE_API FRenderResourceoperator= (FRenderResource &&Other)
 
virtual RENDERCORE_API ~FRenderResource ()
 
virtual void InitRHI (FRHICommandListBase &RHICmdList)
 
virtual RENDERCORE_API void InitResource (FRHICommandListBase &RHICmdList)
 
virtual RENDERCORE_API void ReleaseResource ()
 
RENDERCORE_API void UpdateRHI (FRHICommandListBase &RHICmdList)
 
bool IsInitialized () const
 
int32 GetListIndex () const
 
EInitPhase GetInitPhase () const
 
void SetOwnerName (FName InOwnerName)
 
FName GetOwnerName () const
 
void SetResourceName (FName InResourceName)
 
FName GetResourceName () const
 
- Public Member Functions inherited from FRenderTarget
ENGINE_API FRenderTarget ()
 
virtual ENGINE_API ~FRenderTarget ()
 
virtual ENGINE_API const FTextureRHIRefGetRenderTargetTexture () const
 
virtual ENGINE_API FUnorderedAccessViewRHIRef GetRenderTargetUAV () const
 
virtual ENGINE_API FRDGTextureRef GetRenderTargetTexture (FRDGBuilder &GraphBuilder) const
 
virtual FIntPoint GetSizeXY () const =0
 
virtual EDisplayColorGamut GetDisplayColorGamut () const
 
virtual EDisplayOutputFormat GetDisplayOutputFormat () const
 
virtual bool GetSceneHDREnabled () const
 
virtual void ProcessToggleFreezeCommand ()
 
virtual bool HasToggleFreezeCommand ()
 
virtual ENGINE_API bool ReadPixels (TArray< FColor > &OutImageData, FReadSurfaceDataFlags InFlags=FReadSurfaceDataFlags(RCM_UNorm, CubeFace_MAX), FIntRect InSrcRect=FIntRect(0, 0, 0, 0))
 
ENGINE_API bool ReadPixelsPtr (FColor *OutImageBytes, FReadSurfaceDataFlags InFlags=FReadSurfaceDataFlags(RCM_UNorm, CubeFace_MAX), FIntRect InSrcRect=FIntRect(0, 0, 0, 0))
 
ENGINE_API bool ReadFloat16Pixels (TArray< FFloat16Color > &OutImageData, ECubeFace CubeFace)
 
virtual ENGINE_API bool ReadFloat16Pixels (TArray< FFloat16Color > &OutImageData, FReadSurfaceDataFlags InFlags=FReadSurfaceDataFlags(RCM_UNorm, CubeFace_MAX), FIntRect InSrcRect=FIntRect(0, 0, 0, 0))
 
virtual ENGINE_API bool ReadLinearColorPixels (TArray< FLinearColor > &OutImageData, FReadSurfaceDataFlags InFlags=FReadSurfaceDataFlags(RCM_MinMax, CubeFace_MAX), FIntRect InSrcRect=FIntRect(0, 0, 0, 0))
 
ENGINE_API bool ReadLinearColorPixelsPtr (FLinearColor *OutImageBytes, FReadSurfaceDataFlags InFlags=FReadSurfaceDataFlags(RCM_MinMax, CubeFace_MAX), FIntRect InSrcRect=FIntRect(0, 0, 0, 0))
 
- Public Member Functions inherited from FDeferredUpdateResource
 FDeferredUpdateResource ()
 
ENGINE_API void FlushDeferredResourceUpdate (FRHICommandListImmediate &RHICmdList)
 
ENGINE_API void ResetSceneTextureExtentsHistory ()
 

Static Public Member Functions

static ENGINE_API bool IsSupportedFormat (EPixelFormat Format)
 
- Static Public Member Functions inherited from FRenderResource
static RENDERCORE_API void ReleaseRHIForAllResources ()
 
static RENDERCORE_API void InitPreRHIResources ()
 
static RENDERCORE_API void ChangeFeatureLevel (ERHIFeatureLevel::Type NewFeatureLevel)
 
static RENDERCORE_API FName SetScopeName (FName Name)
 
- Static Public Member Functions inherited from FRenderTarget
static float GetEngineDisplayGamma ()
 
- Static Public Member Functions inherited from FDeferredUpdateResource
static ENGINE_API void UpdateResources (FRHICommandListImmediate &RHICmdList)
 
static void ResetNeedsUpdate ()
 
static bool IsUpdateNeeded ()
 

Protected Member Functions

void SetGPUMask (FRHIGPUMask InGPUMask)
 
- Protected Member Functions inherited from FRenderResource
void SetFeatureLevel (const FStaticFeatureLevel InFeatureLevel)
 
const FStaticFeatureLevel GetFeatureLevel () const
 
bool HasValidFeatureLevel () const
 
template<typename T >
FBufferRHIRef CreateRHIBuffer (FRHICommandListBase &RHICmdList, T &InOutResourceObject, uint32 ResourceCount, EBufferUsageFlags InBufferUsageFlags, const TCHAR *InDebugName)
 
void SetInitPhase (EInitPhase InInitPhase)
 
- Protected Member Functions inherited from FDeferredUpdateResource
virtual void UpdateDeferredResource (FRHICommandListImmediate &RHICmdList, bool bClearRenderTarget=true)=0
 
ENGINE_API void AddToDeferredUpdateList (bool OnlyUpdateOnce)
 
ENGINE_API void RemoveFromDeferredUpdateList ()
 

Additional Inherited Members

- Public Types inherited from FRenderResource
enum class  EInitPhase : uint8 { Pre , Default , MAX }
 
- Public Attributes inherited from FTexture
FTextureRHIRef TextureRHI
 
FSamplerStateRHIRef SamplerStateRHI
 
FSamplerStateRHIRef DeferredPassSamplerStateRHI
 
double LastRenderTime = -FLT_MAX
 
FMipBiasFade MipBiasFade
 
bool bGreyScaleFormat = false
 
bool bIgnoreGammaConversions = false
 
bool bSRGB = false
 
- Public Attributes inherited from FRenderResource
ERenderResourceState ResourceState = ERenderResourceState::Default
 
- Static Protected Member Functions inherited from FTexture
static RENDERCORE_API FRHISamplerStateGetOrCreateSamplerState (const FSamplerStateInitializerRHI &Initializer)
 
- Static Protected Member Functions inherited from FRenderResource
static RENDERCORE_API FRHICommandListBaseGetImmediateCommandList ()
 
- Protected Attributes inherited from FTextureResource
FTextureReferenceRHIRef TextureReferenceRHI
 
- Protected Attributes inherited from FRenderTarget
FTextureRHIRef RenderTargetTextureRHI
 

Detailed Description

FTextureResource type for render target textures.

Constructor & Destructor Documentation

◆ FTextureRenderTargetResource()

FTextureRenderTargetResource::FTextureRenderTargetResource ( )
inline

Constructor, initializing ClearLink.

Member Function Documentation

◆ ClampSize()

virtual void FTextureRenderTargetResource::ClampSize ( int32  SizeX,
int32  SizeY 
)
inlinevirtual

◆ GetDisplayGamma()

float FTextureRenderTargetResource::GetDisplayGamma ( ) const
overridevirtual

Render target resource should be sampled in linear color space

Returns
display gamma expected for rendering to this render target

Reimplemented from FRenderTarget.

Reimplemented in FSlateTextureRenderTarget2DResource, FTextureRenderTarget2DArrayResource, FTextureRenderTargetVolumeResource, FTextureRenderTarget2DResource, and FTextureRenderTargetCubeResource.

◆ GetGPUMask()

virtual FRHIGPUMask FTextureRenderTargetResource::GetGPUMask ( FRHICommandListImmediate RHICmdList) const
inlinefinaloverridevirtual

Returns the GPU nodes on which to render this render target.

Reimplemented from FRenderTarget.

◆ GetShaderResourceTexture()

const FTextureRHIRef & FTextureRenderTargetResource::GetShaderResourceTexture ( ) const
overridevirtual

Accessor for the surface RHI to use when reading the reading target (may differ from GetRenderTargetTexture() for some implementations like cubemaps)

Returns
surface RHI resource

Reimplemented from FRenderTarget.

◆ GetSizeX()

virtual uint32 FTextureRenderTargetResource::GetSizeX ( ) const
overridepure virtual

◆ GetSizeY()

virtual uint32 FTextureRenderTargetResource::GetSizeY ( ) const
overridepure virtual

◆ GetTextureRenderTarget2DArrayResource()

virtual class FTextureRenderTarget2DArrayResource * FTextureRenderTargetResource::GetTextureRenderTarget2DArrayResource ( )
inlinevirtual

◆ GetTextureRenderTarget2DResource()

virtual class FTextureRenderTarget2DResource * FTextureRenderTargetResource::GetTextureRenderTarget2DResource ( )
inlinevirtual

Reimplemented in FTextureRenderTarget2DResource.

◆ GetTextureRenderTargetCubeResource()

virtual class FTextureRenderTargetCubeResource * FTextureRenderTargetResource::GetTextureRenderTargetCubeResource ( )
inlinevirtual

◆ GetTextureRenderTargetVolumeResource()

virtual class FTextureRenderTargetVolumeResource * FTextureRenderTargetResource::GetTextureRenderTargetVolumeResource ( )
inlinevirtual

◆ IsSupportedFormat()

bool FTextureRenderTargetResource::IsSupportedFormat ( EPixelFormat  Format)
static

Return true if a render target of the given format is allowed for creation

◆ SetActiveGPUMask()

void FTextureRenderTargetResource::SetActiveGPUMask ( FRHIGPUMask  InGPUMask)
inline

◆ SetGPUMask()

void FTextureRenderTargetResource::SetGPUMask ( FRHIGPUMask  InGPUMask)
inlineprotected

The documentation for this class was generated from the following files: