UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
PostProcessFFTBloom.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "Math/MathFwd.h"
6#include "ScreenPass.h"
7
10class FRDGBuffer;
11class FRDGBuilder;
12class FRDGTexture;
13class FViewInfo;
14
17
18// Returns whether FFT bloom is enabled for the view.
19bool IsFFTBloomEnabled(const FViewInfo& View);
20
21float GetFFTBloomResolutionFraction(const FIntPoint& ViewSize);
22
28
30 FRDGBuilder& GraphBuilder,
31 const FViewInfo& View,
33 float InputResolutionFraction,
34 const FEyeAdaptationParameters& EyeAdaptationParameters,
35 FRDGBufferRef EyeAdaptationBuffer,
36 const FLocalExposureParameters& LocalExposureParameters,
37 FRDGTextureRef LocalExposureTexture,
38 FRDGTextureRef BlurredLogLuminanceTexture);
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
FFFTBloomOutput AddFFTBloomPass(FRDGBuilder &GraphBuilder, const FViewInfo &View, const FScreenPassTextureSlice &InputSceneColor, float InputResolutionFraction, const FEyeAdaptationParameters &EyeAdaptationParameters, FRDGBufferRef EyeAdaptationBuffer, const FLocalExposureParameters &LocalExposureParameters, FRDGTextureRef LocalExposureTexture, FRDGTextureRef BlurredLogLuminanceTexture)
Definition PostProcessFFTBloom.cpp:716
bool IsFFTBloomEnabled(const FViewInfo &View)
Definition PostProcessFFTBloom.cpp:234
float GetFFTBloomResolutionFraction(const FIntPoint &ViewSize)
namespace
Definition PostProcessFFTBloom.cpp:227
Definition RenderGraphResources.h:1321
Definition RenderGraphBuilder.h:49
Definition RenderGraphResources.h:571
Definition SceneRendering.h:1132
Definition PostProcessFFTBloom.h:24
FScreenPassTexture BloomTexture
Definition PostProcessFFTBloom.h:25
FRDGBufferRef SceneColorApplyParameters
Definition PostProcessFFTBloom.h:26
Definition ScreenPass.h:65
Definition ScreenPass.h:41
Definition IntPoint.h:25