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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Go to the source code of this file.
Classes | |
| struct | FFFTBloomOutput |
Typedefs | |
| using | FRDGBufferRef = FRDGBuffer * |
| using | FRDGTextureRef = FRDGTexture * |
Functions | |
| bool | IsFFTBloomEnabled (const FViewInfo &View) |
| float | GetFFTBloomResolutionFraction (const FIntPoint &ViewSize) |
| namespace | |
| FFFTBloomOutput | AddFFTBloomPass (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FScreenPassTextureSlice &InputSceneColor, float InputResolutionFraction, const FEyeAdaptationParameters &EyeAdaptationParameters, FRDGBufferRef EyeAdaptationBuffer, const FLocalExposureParameters &LocalExposureParameters, FRDGTextureRef LocalExposureTexture, FRDGTextureRef BlurredLogLuminanceTexture) |
| using FRDGBufferRef = FRDGBuffer* |
| using FRDGTextureRef = FRDGTexture* |
| FFFTBloomOutput AddFFTBloomPass | ( | FRDGBuilder & | GraphBuilder, |
| const FViewInfo & | View, | ||
| const FScreenPassTextureSlice & | InputSceneColor, | ||
| float | InputResolutionFraction, | ||
| const FEyeAdaptationParameters & | EyeAdaptationParameters, | ||
| FRDGBufferRef | EyeAdaptationBuffer, | ||
| const FLocalExposureParameters & | LocalExposureParameters, | ||
| FRDGTextureRef | LocalExposureTexture, | ||
| FRDGTextureRef | BlurredLogLuminanceTexture | ||
| ) |