UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
PostProcessFFTBloom.h File Reference
#include "Math/MathFwd.h"
#include "ScreenPass.h"

Go to the source code of this file.

Classes

struct  FFFTBloomOutput
 

Typedefs

using FRDGBufferRef = FRDGBuffer *
 
using FRDGTextureRef = FRDGTexture *
 

Functions

bool IsFFTBloomEnabled (const FViewInfo &View)
 
float GetFFTBloomResolutionFraction (const FIntPoint &ViewSize)
 namespace
 
FFFTBloomOutput AddFFTBloomPass (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FScreenPassTextureSlice &InputSceneColor, float InputResolutionFraction, const FEyeAdaptationParameters &EyeAdaptationParameters, FRDGBufferRef EyeAdaptationBuffer, const FLocalExposureParameters &LocalExposureParameters, FRDGTextureRef LocalExposureTexture, FRDGTextureRef BlurredLogLuminanceTexture)
 

Typedef Documentation

◆ FRDGBufferRef

◆ FRDGTextureRef

Function Documentation

◆ AddFFTBloomPass()

FFFTBloomOutput AddFFTBloomPass ( FRDGBuilder GraphBuilder,
const FViewInfo View,
const FScreenPassTextureSlice InputSceneColor,
float  InputResolutionFraction,
const FEyeAdaptationParameters EyeAdaptationParameters,
FRDGBufferRef  EyeAdaptationBuffer,
const FLocalExposureParameters LocalExposureParameters,
FRDGTextureRef  LocalExposureTexture,
FRDGTextureRef  BlurredLogLuminanceTexture 
)

◆ GetFFTBloomResolutionFraction()

float GetFFTBloomResolutionFraction ( const FIntPoint ViewSize)

namespace

◆ IsFFTBloomEnabled()

bool IsFFTBloomEnabled ( const FViewInfo View)