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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "ScreenPass.h"Go to the source code of this file.
Classes | |
| struct | FLensFlareInputs |
Typedefs | |
| using | FLensFlareOutputs = FScreenPassTexture |
Enumerations | |
| enum class | ELensFlareQuality : uint32 { Disabled , Low , High , VeryHigh , MAX } |
Functions | |
| ELensFlareQuality | GetLensFlareQuality () |
| namespace | |
| bool | IsLensFlaresEnabled (const FViewInfo &View) |
| FScreenPassTexture | AddLensFlaresPass (FRDGBuilder &GraphBuilder, const FViewInfo &View, FScreenPassTexture Bloom, FScreenPassTextureSlice QualitySceneDownsample, FScreenPassTextureSlice DefaultSceneDownsample) |
| using FLensFlareOutputs = FScreenPassTexture |
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strong |
| FScreenPassTexture AddLensFlaresPass | ( | FRDGBuilder & | GraphBuilder, |
| const FViewInfo & | View, | ||
| FScreenPassTexture | Bloom, | ||
| FScreenPassTextureSlice | QualitySceneDownsample, | ||
| FScreenPassTextureSlice | DefaultSceneDownsample | ||
| ) |
| ELensFlareQuality GetLensFlareQuality | ( | ) |
namespace