UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
PostProcessLensFlares.h File Reference
#include "ScreenPass.h"

Go to the source code of this file.

Classes

struct  FLensFlareInputs
 

Typedefs

using FLensFlareOutputs = FScreenPassTexture
 

Enumerations

enum class  ELensFlareQuality : uint32 {
  Disabled , Low , High , VeryHigh ,
  MAX
}
 

Functions

ELensFlareQuality GetLensFlareQuality ()
 namespace
 
bool IsLensFlaresEnabled (const FViewInfo &View)
 
FScreenPassTexture AddLensFlaresPass (FRDGBuilder &GraphBuilder, const FViewInfo &View, FScreenPassTexture Bloom, FScreenPassTextureSlice QualitySceneDownsample, FScreenPassTextureSlice DefaultSceneDownsample)
 

Typedef Documentation

◆ FLensFlareOutputs

Enumeration Type Documentation

◆ ELensFlareQuality

enum class ELensFlareQuality : uint32
strong
Enumerator
Disabled 
Low 
High 
VeryHigh 
MAX 

Function Documentation

◆ AddLensFlaresPass()

FScreenPassTexture AddLensFlaresPass ( FRDGBuilder GraphBuilder,
const FViewInfo View,
FScreenPassTexture  Bloom,
FScreenPassTextureSlice  QualitySceneDownsample,
FScreenPassTextureSlice  DefaultSceneDownsample 
)

◆ GetLensFlareQuality()

ELensFlareQuality GetLensFlareQuality ( )

namespace

◆ IsLensFlaresEnabled()

bool IsLensFlaresEnabled ( const FViewInfo View)