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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "OverridePassSequence.h"Go to the source code of this file.
Classes | |
| struct | FVisualizeGBufferOverviewInputs |
| struct | FVisualizeBufferTile |
| struct | FVisualizeBufferInputs |
Functions | |
| bool | IsVisualizeGBufferOverviewEnabled (const FViewInfo &View) |
| bool | IsVisualizeGBufferDumpToFileEnabled (const FViewInfo &View) |
| bool | IsVisualizeGBufferDumpToPipeEnabled (const FViewInfo &View) |
| bool | IsVisualizeGBufferInFloatFormat () |
| FScreenPassTexture | AddVisualizeGBufferOverviewPass (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FVisualizeGBufferOverviewInputs &Inputs) |
| FScreenPassTexture | AddVisualizeBufferPass (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FVisualizeBufferInputs &Inputs) |
| FScreenPassTexture AddVisualizeBufferPass | ( | FRDGBuilder & | GraphBuilder, |
| const FViewInfo & | View, | ||
| const FVisualizeBufferInputs & | Inputs | ||
| ) |
| FScreenPassTexture AddVisualizeGBufferOverviewPass | ( | FRDGBuilder & | GraphBuilder, |
| const FViewInfo & | View, | ||
| const FVisualizeGBufferOverviewInputs & | Inputs | ||
| ) |
| bool IsVisualizeGBufferInFloatFormat | ( | ) |