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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "PostProcess/PostProcessVisualizeComplexity.h"#include "CanvasTypes.h"#include "UnrealEngine.h"#include "SceneRendering.h"#include "SystemTextures.h"#include "DataDrivenShaderPlatformInfo.h"Classes | |
| class | FVisualizeComplexityApplyPS |
Functions | |
| IMPLEMENT_GLOBAL_SHADER (FVisualizeComplexityApplyPS, "/Engine/Private/ShaderComplexityApplyPixelShader.usf", "Main", SF_Pixel) | |
| float | GetMaxShaderComplexityCount (ERHIFeatureLevel::Type FeatureLevel) |
| FScreenPassTexture | AddVisualizeComplexityPass (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FVisualizeComplexityInputs &Inputs) |
| FScreenPassTexture AddVisualizeComplexityPass | ( | FRDGBuilder & | GraphBuilder, |
| const FViewInfo & | View, | ||
| const FVisualizeComplexityInputs & | Inputs | ||
| ) |
| float GetMaxShaderComplexityCount | ( | ERHIFeatureLevel::Type | FeatureLevel | ) |
| IMPLEMENT_GLOBAL_SHADER | ( | FVisualizeComplexityApplyPS | , |
| "/Engine/Private/ShaderComplexityApplyPixelShader.usf" | , | ||
| "Main" | , | ||
| SF_Pixel | |||
| ) |