UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
PostProcessVisualizeComplexity.cpp File Reference

Classes

class  FVisualizeComplexityApplyPS
 

Functions

 IMPLEMENT_GLOBAL_SHADER (FVisualizeComplexityApplyPS, "/Engine/Private/ShaderComplexityApplyPixelShader.usf", "Main", SF_Pixel)
 
float GetMaxShaderComplexityCount (ERHIFeatureLevel::Type FeatureLevel)
 
FScreenPassTexture AddVisualizeComplexityPass (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FVisualizeComplexityInputs &Inputs)
 

Function Documentation

◆ AddVisualizeComplexityPass()

FScreenPassTexture AddVisualizeComplexityPass ( FRDGBuilder GraphBuilder,
const FViewInfo View,
const FVisualizeComplexityInputs Inputs 
)

◆ GetMaxShaderComplexityCount()

float GetMaxShaderComplexityCount ( ERHIFeatureLevel::Type  FeatureLevel)

◆ IMPLEMENT_GLOBAL_SHADER()

IMPLEMENT_GLOBAL_SHADER ( FVisualizeComplexityApplyPS  ,
"/Engine/Private/ShaderComplexityApplyPixelShader.usf"  ,
"Main"  ,
SF_Pixel   
)