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| void | SkeletalDebugRendering::DrawWireBone (FPrimitiveDrawInterface *PDI, const FVector &InStart, const FVector &InEnd, const FLinearColor &InColor, ESceneDepthPriorityGroup InDepthPriority, const float SphereRadius) |
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| void | SkeletalDebugRendering::DrawAxes (FPrimitiveDrawInterface *PDI, const FTransform &Transform, ESceneDepthPriorityGroup InDepthPriority, const float Thickness, const float AxisLength) |
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| void | SkeletalDebugRendering::DrawWireBoneAdvanced (FPrimitiveDrawInterface *PDI, const FTransform &InBoneTransform, const TArray< FVector > &InChildLocations, const TArray< FLinearColor > &InChildColors, const FLinearColor &InColor, ESceneDepthPriorityGroup InDepthPriority, const float SphereRadius, const FBoneAxisDrawConfig &InAxisConfig) |
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| void | SkeletalDebugRendering::DrawConeConnection (FPrimitiveDrawInterface *PDI, const FVector &Start, const FVector &End, const float SphereRadius, const FLinearColor &Color) |
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| void | SkeletalDebugRendering::DrawBones (FPrimitiveDrawInterface *PDI, const FVector &ComponentOrigin, const TArray< FBoneIndexType > &RequiredBones, const FReferenceSkeleton &RefSkeleton, const TArray< FTransform > &WorldTransforms, const TArray< int32 > &InSelectedBones, const TArray< FLinearColor > &BoneColors, const TArray< TRefCountPtr< HHitProxy > > &HitProxies, const FSkelDebugDrawConfig &DrawConfig) |
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| void | SkeletalDebugRendering::DrawBones (FPrimitiveDrawInterface *PDI, const FVector &ComponentOrigin, const TArray< FBoneIndexType > &RequiredBones, const FReferenceSkeleton &RefSkeleton, const TArray< FTransform > &WorldTransforms, const TArray< int32 > &InSelectedBones, const TArray< FLinearColor > &BoneColors, const TArray< TRefCountPtr< HHitProxy > > &HitProxies, const FSkelDebugDrawConfig &DrawConfig, const TBitArray<> &BonesToDrawOverride) |
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| void | SkeletalDebugRendering::DrawBonesInternal (FPrimitiveDrawInterface *PDI, const FVector &ComponentOrigin, const TArray< FBoneIndexType > &RequiredBones, const TArray< int32 > &ParentIndices, const TArray< FTransform > &WorldTransforms, const TArray< int32 > &InSelectedBones, const TArray< FLinearColor > &BoneColors, const TArray< TRefCountPtr< HHitProxy > > &HitProxies, const FSkelDebugDrawConfig &DrawConfig, const TBitArray<> &BonesToDrawOverride) |
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| FLinearColor | SkeletalDebugRendering::GetSemiRandomColorForBone (const int32 BoneIndex, float Value, float Saturation) |
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| void | SkeletalDebugRendering::FillWithMultiColors (TArray< FLinearColor > &BoneColors, const int32 NumBones) |
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| void | SkeletalDebugRendering::CalculateBonesToDraw (const TArray< int32 > &ParentIndices, const TArray< int32 > &InSelectedBones, const EBoneDrawMode::Type BoneDrawMode, TBitArray<> &OutBonesToDraw) |
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