UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
SkinnedMeshDebugView.cpp File Reference

Classes

class  FSkinnedMeshDrawLineVS
 
class  FSkinnedMeshDrawLinePS
 

Functions

 IMPLEMENT_GLOBAL_SHADER (FSkinnedMeshDrawLineVS, "/Engine/Private/Skinning/SkinnedMeshDebug.usf", "LineVS", SF_Vertex)
 
 IMPLEMENT_GLOBAL_SHADER (FSkinnedMeshDrawLinePS, "/Engine/Private/Skinning/SkinnedMeshDebug.usf", "LinePS", SF_Pixel)
 

Variables

TAutoConsoleVariable< boolCVarSkinnedMeshDebugDraw (TEXT("r.InstancedSkinnedMeshes.DebugDraw"), false, TEXT("Whether to enable instanced skinned mesh debug draw."), ECVF_RenderThreadSafe)
 

Function Documentation

◆ IMPLEMENT_GLOBAL_SHADER() [1/2]

IMPLEMENT_GLOBAL_SHADER ( FSkinnedMeshDrawLinePS  ,
"/Engine/Private/Skinning/SkinnedMeshDebug.usf"  ,
"LinePS"  ,
SF_Pixel   
)

◆ IMPLEMENT_GLOBAL_SHADER() [2/2]

IMPLEMENT_GLOBAL_SHADER ( FSkinnedMeshDrawLineVS  ,
"/Engine/Private/Skinning/SkinnedMeshDebug.usf"  ,
"LineVS"  ,
SF_Vertex   
)

Variable Documentation

◆ CVarSkinnedMeshDebugDraw

TAutoConsoleVariable< bool > CVarSkinnedMeshDebugDraw(TEXT("r.InstancedSkinnedMeshes.DebugDraw"), false, TEXT("Whether to enable instanced skinned mesh debug draw."), ECVF_RenderThreadSafe) ( TEXT("r.InstancedSkinnedMeshes.DebugDraw")  ,
false  ,
TEXT("Whether to enable instanced skinned mesh debug draw." ,
ECVF_RenderThreadSafe   
)