![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include "SkinnedMeshDebugView.h"#include "Components/InstancedSkinnedMeshComponent.h"#include "GlobalRenderResources.h"#include "GlobalShader.h"#include "RenderGraphBuilder.h"#include "RenderGraphResources.h"#include "RenderGraphUtils.h"#include "TextureResource.h"#include "SceneView.h"#include "SceneInterface.h"#include "ScenePrivate.h"#include "PostProcess/PostProcessing.h"#include "PostProcess/PostProcessMaterialInputs.h"#include "Skinning/SkinningSceneExtension.h"#include "AnimationRuntime.h"Classes | |
| class | FSkinnedMeshDrawLineVS |
| class | FSkinnedMeshDrawLinePS |
Functions | |
| IMPLEMENT_GLOBAL_SHADER (FSkinnedMeshDrawLineVS, "/Engine/Private/Skinning/SkinnedMeshDebug.usf", "LineVS", SF_Vertex) | |
| IMPLEMENT_GLOBAL_SHADER (FSkinnedMeshDrawLinePS, "/Engine/Private/Skinning/SkinnedMeshDebug.usf", "LinePS", SF_Pixel) | |
Variables | |
| TAutoConsoleVariable< bool > | CVarSkinnedMeshDebugDraw (TEXT("r.InstancedSkinnedMeshes.DebugDraw"), false, TEXT("Whether to enable instanced skinned mesh debug draw."), ECVF_RenderThreadSafe) |
| IMPLEMENT_GLOBAL_SHADER | ( | FSkinnedMeshDrawLinePS | , |
| "/Engine/Private/Skinning/SkinnedMeshDebug.usf" | , | ||
| "LinePS" | , | ||
| SF_Pixel | |||
| ) |
| IMPLEMENT_GLOBAL_SHADER | ( | FSkinnedMeshDrawLineVS | , |
| "/Engine/Private/Skinning/SkinnedMeshDebug.usf" | , | ||
| "LineVS" | , | ||
| SF_Vertex | |||
| ) |
| TAutoConsoleVariable< bool > CVarSkinnedMeshDebugDraw(TEXT("r.InstancedSkinnedMeshes.DebugDraw"), false, TEXT("Whether to enable instanced skinned mesh debug draw."), ECVF_RenderThreadSafe) | ( | TEXT("r.InstancedSkinnedMeshes.DebugDraw") | , |
| false | , | ||
| TEXT("Whether to enable instanced skinned mesh debug draw.") | , | ||
| ECVF_RenderThreadSafe | |||
| ) |